github NaGaa95/Vita3K-nx 1.1.0
Vita3K-nx 1.1.0

2 hours ago

Vita3K-nx 1.1.0

  • Performance

    • External Host Memory Mapping — the GPU reads guest memory directly
    • Per-command heap allocations removedSly Cooper 2 and 3: 15-20 FPS → solid 30, and helps any draw-heavy game
    • Improved CPU scheduling and thread reuse
  • Graphics

    • Surface write-back to guest memory
    • Stale surface detectionfixes the red flash between scenes in Trails in the Sky FC Evolution
    • Typeless surface cast fixes — correct HDR and colour output
    • FSR sharpening
    • Nearest and Bicubic screen filters for OpenGL
  • Stability

    • Fixes to memory allocation, thread teardown, mutexes and GXM object destruction
    • A game branching through a null pointer no longer crashes the emulator
    • Several shutdown deadlocks resolved
  • Installer and launcher

    • Install order fixed — games install before their updates, and an update with no matching game is refused
    • Install a game folder added
    • Invalid packages rejected with a clear message
    • Launcher returns to normal after installing
    • Fixed shortcut icons generated from game icons
    • Game ID shown instead of the folder path
    • Chinese localization
  • Input

    • Simultaneous front and rear touch
    • Corrected motion sensor axes
    • Better on-screen keyboard handling
  • From Vita3K-Plus - @nckstwrt - fixes near-black rendering in Black Ops Declassified and Resistance: Burning Skies

    • Full-precision shader mode
    • Shader compiler — many instruction and register fixes; more games render correctly instead of showing corrupted or missing geometry
    • Surfaces and render targets — depth/stencil preservation, colour channels, texture LOD and format fallbacks
    • Audio — NGS mixer and voice fixes, ATRAC9 recovering after a bad frame instead of going silent
    • File I/O and kernel — positional file I/O, FIOS2 overlays, mutex and condition-variable fixes

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