github NVIDIAGameWorks/rtx-remix remix-1.1.0

one month ago

For the full release notes for RTX Remix, please visit https://docs.omniverse.nvidia.com/kit/docs/rtx_remix/latest/docs/changelog/remix-releasenotes.html

RTX Remix Runtime 1.1.0 Release Notes:

Improvements and extensions

  • Created Contributing.md guide with information on how to effectively contribute. (NVIDIAGameWorks/dxvk-remix#70 by @anchorlightforge)
  • Refactored and cleaned up RtxOptions to better support future RTX Remix features. Simplified and standardized the RtxOption API.
  • Support external memory for dxvk buffers.
  • Readded Runtime Shader Recompilation support.
  • Added support to update BLAS (rather than build) where possible for better performance.
  • Optimized memory and performance of BVH building by utilizing instancing.
  • For lower VRAM GPUs, Opacity Micro-Map will now consume less VRAM
  • Reparametrized NRC to tighten training dimensions and perform more practical number bounces during training.
  • Added support to specify path to NRC CUDA DLL dependencies path for RTX Toolkit.
  • Added animated water to disocclusion mask for RR, added blur support to it to handle instabilities on mask boundaries.
  • Implemented Resource Aliasing GUI to help developers find resource aliasing opportunities. Aliased more resources saving additional 25MB at 1080p.
  • Sorted texture hashes before storing them in rtx.conf for easier diffing.
  • Extended Nan/Inf debug view to cover more resources and support accumulation.
  • Extended Composite Debug Views to automatically generate composite debug views for all debug views.
  • Added an additional ACES transform for a more precise conversion between color spaces.
  • Migrated Bridge into the dxvk-remix repo.
  • Migrated MDL files into the dxvk-remix repo.
  • Added invalidation of volumetrics history buffer on camera cuts.
  • Heterogeneous Fog/Noise Improvements.
  • Made animated water with translucent materials work without a texture transform.
  • Added DLAA to show in User Graphics Menu.
  • Added a limit to max bones per vertex to improve skinning performance. There is a new config option rtx.limitedBonesPerVertex which defaults to 4.

Fixes

  • Added Gitignore tests/rtx/dxvk_rt_testing/apics to remove them from git tracking both internally and externally. (NVIDIAGameWorks/dxvk-remix#81 by @xoxor4d)
  • Documentation fixes (NVIDIAGameWorks/dxvk-remix#85 by @EliteCombineSoldier)
  • Correct VirtualKeys parsing for custom keybinds. (NVIDIAGameWorks/dxvk-remix#95 by @skurtyyskirts)
  • Path Termination Fixes. Fixed invalid direction samples being used to continue the path. Fixed Russian Roulette to take recent sampled direction's throughput into account.
  • Fixed green corruption issue in SSS and optimized SSS textures.
  • Removed verbose printing to improve Toolkit performance.
  • Disabled Anti-Culling when free camera is activated to prevent artifacting as this mode is not supported.
  • Fixed parsing of USD vertex color and vertex opacity attributes.
  • Fixed Vulkan Validation Layer errors.
  • Fixed resource aliasing bug when taking a screenshot via Developer Menu.
  • Fixed incorrect secondary sky reflections in PSR
  • Volumetric Attenuation Fixes. Fixed bugs with attenuation calculations. Fixed heterogeneous fog time scale.
  • Fixed translated world space for atmospheric volumetrics.
  • Fixed thread pool task result memory order for weakly-ordered systems.

How to Report an Issue:
Prerequisite: You need to have a (free) GitHub account

  1. Go the RTX Remix Github Issues page
  2. Click the green "New Issue" button
  3. Select the bug template (Runtime, Documentation, Toolkit, Feature Request) and click "Get Started"
  4. Fill out the form template, providing as much detailed information as you can, including attaching files and/or images
  5. Click the green "Submit new issue" to send a ticket directly to the RTX Remix Team!

Need to leave feedback about the RTX Remix Documentation? Click here!

Don't miss a new rtx-remix release

NewReleases is sending notifications on new releases.