For the full release notes for RTX Remix, please visit https://docs.omniverse.nvidia.com/kit/docs/rtx_remix/latest/docs/changelog/remix-releasenotes.html
RTX Remix Runtime 1.1.0 Release Notes:
Improvements and extensions
- Created Contributing.md guide with information on how to effectively contribute. (NVIDIAGameWorks/dxvk-remix#70 by @anchorlightforge)
- Refactored and cleaned up RtxOptions to better support future RTX Remix features. Simplified and standardized the RtxOption API.
- Support external memory for dxvk buffers.
- Readded Runtime Shader Recompilation support.
- Added support to update BLAS (rather than build) where possible for better performance.
- Optimized memory and performance of BVH building by utilizing instancing.
- For lower VRAM GPUs, Opacity Micro-Map will now consume less VRAM
- Reparametrized NRC to tighten training dimensions and perform more practical number bounces during training.
- Added support to specify path to NRC CUDA DLL dependencies path for RTX Toolkit.
- Added animated water to disocclusion mask for RR, added blur support to it to handle instabilities on mask boundaries.
- Implemented Resource Aliasing GUI to help developers find resource aliasing opportunities. Aliased more resources saving additional 25MB at 1080p.
- Sorted texture hashes before storing them in rtx.conf for easier diffing.
- Extended Nan/Inf debug view to cover more resources and support accumulation.
- Extended Composite Debug Views to automatically generate composite debug views for all debug views.
- Added an additional ACES transform for a more precise conversion between color spaces.
- Migrated Bridge into the dxvk-remix repo.
- Migrated MDL files into the dxvk-remix repo.
- Added invalidation of volumetrics history buffer on camera cuts.
- Heterogeneous Fog/Noise Improvements.
- Made animated water with translucent materials work without a texture transform.
- Added DLAA to show in User Graphics Menu.
- Added a limit to max bones per vertex to improve skinning performance. There is a new config option rtx.limitedBonesPerVertex which defaults to 4.
Fixes
- Added Gitignore tests/rtx/dxvk_rt_testing/apics to remove them from git tracking both internally and externally. (NVIDIAGameWorks/dxvk-remix#81 by @xoxor4d)
- Documentation fixes (NVIDIAGameWorks/dxvk-remix#85 by @EliteCombineSoldier)
- Correct VirtualKeys parsing for custom keybinds. (NVIDIAGameWorks/dxvk-remix#95 by @skurtyyskirts)
- Path Termination Fixes. Fixed invalid direction samples being used to continue the path. Fixed Russian Roulette to take recent sampled direction's throughput into account.
- Fixed green corruption issue in SSS and optimized SSS textures.
- Removed verbose printing to improve Toolkit performance.
- Disabled Anti-Culling when free camera is activated to prevent artifacting as this mode is not supported.
- Fixed parsing of USD vertex color and vertex opacity attributes.
- Fixed Vulkan Validation Layer errors.
- Fixed resource aliasing bug when taking a screenshot via Developer Menu.
- Fixed incorrect secondary sky reflections in PSR
- Volumetric Attenuation Fixes. Fixed bugs with attenuation calculations. Fixed heterogeneous fog time scale.
- Fixed translated world space for atmospheric volumetrics.
- Fixed thread pool task result memory order for weakly-ordered systems.
How to Report an Issue:
Prerequisite: You need to have a (free) GitHub account
- Go the RTX Remix Github Issues page
- Click the green "New Issue" button
- Select the bug template (Runtime, Documentation, Toolkit, Feature Request) and click "Get Started"
- Fill out the form template, providing as much detailed information as you can, including attaching files and/or images
- Click the green "Submit new issue" to send a ticket directly to the RTX Remix Team!
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