- UI settings in Solution Patcher to control the target game release(s) it intends to target
- Fix for autogenerated settings not fully being set up for runnability check usage
- Runnability checks fail if no RunPatch applies to the current GameRelease
- Improvement of LoadOrder that is exposed for runnability checks (was including disabled mods, as well as ones past the patcher output mod in the load order)
- Added Sha to RepositoryListing DTO
- Bubbled lots of internal code logic up to base libraries
- Readded filtering logic to hide patchers per game category in the browser
- New template projects made only import profiles target game
- Omits copying
.git
files to temporary areas during autosettings loading (was unnecessary) - Remove the unnecessary 2nd stack trace print on failed patcher runs