Includes changes from 0.20.6-pr001:
- Compilation short circuit improvements. Startup should be much quicker as it won't recompile the same content for no reason.
- New "global" settings panel area. Shares a tab space with the profile selection settings
- Whether to short circuit builds
- How many builds to run at the same time
- IPatcherState.PatchMod.ModKey should now match the Group's name, rather than always being
Synthesis.esp
- Fix for initial manual version set on new profiles
- Fixes for dragging/deleting in FormKey/MultiKey pickers in autogenerated settings
New Changes with 0.21.1-pr001
- Patchers can be renamed. Multiple of the same patcher can exist now as long as they are given different names.
- Mod blacklist settings per-group. Mods will be treated as if they are not on load order.
- "Target Language" profile settings to control which language to seen as "default" during patching
- "Localization" profile settings to control if STRINGS files should be exported with the patches
- Added Fallout and Enderal as game targets
- Added "loading" page on startup
- "Dotnet path" global setting to control what path to run dotnet commands with
- Improved startup time
- Added splashscreen during startup
- Querying patchers for runnability and settings preferences put on throttled work queue
- Querying patchers for runnability and settings preferences short circuit if checked before
- "Number of cores to use" setting swapped to % of total CPU cores
- Path directory character sanitation improvements
- Fix for patcher errors printing being interleaved inside normal output. Should print at the end now.
- Fix for previous group's results not being moved to Data folder immediately, causing stale results to be seen by the next group.
- Fix for latest nuget version query when used with non-English environments
- Fix for patchers running standalone not considering CC mods
- Fix for solution patchers not loading settings in some circumstances