GoldenEye VR v0.5.4
Horde mode in Archives with Call of Duty-style points, Mystery Box and Wall
Buys; an optional AI ally (Natalya); tracked heads and arms for other
players; Application SpaceWarp for Bean; 4x anti-aliasing; and Oddjob's hat.
Multiplayer: the network protocol goes to 22. Every player in a lobby
needs v0.5.4.
Horde (PR #191, PR #193)
Pick Horde in the multiplayer launcher, solo or with up to four players.
- Endless waves of GoldenEye's armed guards in Archives, using their own AI.
Waves grow, with 15-second breaks between them and a countdown on screen. - Points: 500 to start, 10 per hit, 60 per kill, 100 per headshot kill. Your
points show on the HUD and in the pause menu. - Mystery Box (950 points): a random weapon from twelve. Grip it or press
B to take it. After a few rolls the box can move to another spot (refunded). - Wall Buys: six stations around the arena sell weapons and body armour;
a weapon you already have refills its ammo at half price. Walk up and grip
or press B. - Co-op revives; players who join mid-wave spectate until the next break.
Everyone down ends the run, with results and a retry from the host. - Horde has its own friendly-fire setting; deathmatch settings are kept.
AI ally: Natalya (#194, optional, off by default)
Turn on AI ally (Natalya) under Play → Game rules…, or for co-op and
Horde under the host's Match options. One Natalya joins the party in
GoldenEye's missions and in Horde.
- She follows the nearest living player, uses the game's own paths, doors and
shooting, and engages enemies near you. Her shots never hurt players. - Choose her weapon (PP7 by default, up to the RC-P90 and automatic shotgun),
aggression (cautious, normal, aggressive), damage (25-400%), health
(25-1000%) or make her invincible. - In co-op and Horde the host runs her; she doesn't count toward waves, kills
or revives, and everyone down still ends a Horde run. - She appears beside the party, never on a player, and doesn't respawn after
dying; the next mission or Horde retry brings her back. - Missions with their own Natalya (Bunker II, Train, Jungle, Control) keep
only her.
Other players' heads and arms (PR #190)
Other players' heads turn with their headsets, and their arms and guns
follow their controllers (two-bone arm IK, with a torso that turns more
slowly). Players who lose tracking fade back to the old animation.
Performance and image
- SpaceWarp (Screen tab, on by default while Bean is on): the game draws
half the frames and the headset makes the ones between from motion and
depth, so Bean holds 120 Hz while turning. A little more latency; text
locked to your view can shimmer. Untick it to turn it off; tick it to keep
it on without Bean. Guards that share a model each keep their own motion,
so bodies on the ground don't smear in the frames the headset makes. - Anti-aliasing (Screen tab: Off, 2x, 4x; 4x by default): smoother edges.
4x is the most the Quest supports. - Turning with Bean is a little smoother: draws that differ only in unused
bounds are joined (PR #192). - Launcher tooltips wrap instead of running off the right edge.
Mods
- Oddjob's hat (PR #196): Mods → Get Oddjob's hat. Throwing knives look
like the hat from 007 Nightfire in the Original, Bean and GoldenEye X hands,
in flight and lying about. A small download, not in the APK.
Validation
- Checked on Quest 3:
- Horde solo, wave countdowns and the HUD line;
- campaign co-op on two headsets with the AI ally at Dam;
- SpaceWarp with Bean at 120 Hz on Dam: no missed app frames while turning
in the profiler's runs, against 29-61 without it; - 4x anti-aliasing at 120 Hz with Bean and SpaceWarp;
- Oddjob's hat in each hand set.
- Host tests: the full port/tests suite (87 scripts), including the Horde
director over 45 simulated minutes and the ally's network takeover. - Not yet checked in the headset: Horde co-op on two headsets, the Mystery
Box and Wall Buys with more than one player, the ally in Horde, and a
close look at the tracked arms.
Update and multiplayer compatibility
Download GoldenEye-VR-v0.5.4.apk or use Update in the headset launcher.
Updating over an earlier release keeps your settings. This APK contains no
GoldenEye, XBLA or Perfect Dark game data; use your existing game files.
Android version: 0.5.4; versionCode: 84; network protocol: 22.
Every player needs v0.5.4; v0.5.3 and older can't join.
SHA-256 (GoldenEye-VR-v0.5.4.apk): e7b802ccda54dc76192991d41466989c022daf6104855bcf24768a6346e44590