Fixes for the PC version from players' first reports, more useful crash
reports, and a performance pass before the next round of features. It plays
online with v0.5.15 and v0.5.16.
PC (flat)
- The mouse works in the menus: the cursor follows it, left click
selects and right click goes back. The mouse is captured for looking only
in play, and is free in the menus and the in-game panel. - The in-game panel (F10) has a mouse pointer again: opening it frees
the mouse, and closing it takes it back for looking (the click that takes
it doesn't fire). - The arrow keys move the menu cursor both ways: down moved it up.
- Enter is Start again, and Q, E and F do what the README says
(next weapon, use, L): they did nothing in play. - The mouse wheel no longer selects things in the menus.
PC VR
- Playing the flat version no longer puts PC VR on the big screen. Both
share one settings file, and the flat game saved its screen mode into it.
If PC VR still opens on the big screen once, hold the right stick click in
play (or set Play mode in the launcher) and it stays in stereo. - Virtual Desktop users: after changing VD's frame rate, disconnect and
reconnect. Changed while connected, the headset switches but the PC side
keeps running the game at the old rate, and VD drops frames: stutter that
looks like the game's.
Crash reports
- A crash while drawing now logs the commands the renderer was running
around the one that failed, and where the bad address points, before the
system's own report. This is for two crashes reported in Tomorrow Never
Dies that the reports so far couldn't explain.
Performance
- Test hooks that looked for files many times a second now look once a
second or less: one of them was opened 15 to 50 times a second, and
Oddjob's hat looked for its pack on every knife draw while the pack wasn't
installed. - The weapon wheel's list is no longer rebuilt every frame while the wheel
is closed, and the sky no longer reads leftover debug switches per vertex. - PC: the driver's debug output now reports errors only and no longer
runs synchronously, which on NVIDIA turned off the driver's own threading.
Help wanted and known issues
As listed for v0.5.16 and
v0.5.15.
Update and compatibility
Quest: use Update in the headset launcher, or sideload
GoldenEye-VR-v0.5.17.apk. PC: the PC launcher's updater. On
iPhone/iPad, install the new IPA with SideStore.
Android version: 0.5.17; versionCode: 130; network protocol: 26.
v0.5.15, v0.5.16 and v0.5.17 play online together.
Dedicated servers: re-run your setup line to update (nothing changed for
servers but the version).
- Windows PC (in PowerShell; sets up WSL for you if needed):
irm https://raw.githubusercontent.com/MrSco/goldeneye-vr/main/tools/gevr-server-setup.ps1 | iex - Linux or a cloud server (Ubuntu 24.04 or Debian 13, or newer):
curl -fsSL https://raw.githubusercontent.com/MrSco/goldeneye-vr/main/tools/gevr-server-setup.sh | sudo bash
No download contains game data: bring your own GoldenEye 007 (USA) ROM, and
for Bean, your own copy of the XBLA release.
Downloads
| File | For | SHA-256 |
|---|---|---|
GoldenEye-VR-v0.5.17.apk
| Quest | 3b57d47f39b16317b29acc3b1317e13d89304781af14cbd7a9a149ba6f63385a
|
GoldenEyeVR-0.5.17-windows-x64.zip
| Windows PC (flat and PC VR) | d6e5deca49745033e9ae4e6769ac011908845c5ff5f2403284e4d264902df00b
|
GoldenEyeVR-0.5.17-linux-x64.zip
| Linux PC (experimental) | b780652358a1561b38b4ab88d9acb83f6b57483f9ecda314f6f60ab94852eedb
|
GoldenEyeVR-0.5.17-android.apk
| Android phones and tablets (experimental) | 3c6fbbab3adc94e71f8b31b191544a85c1bb29665e197845e34674715775767a
|
GoldenEyeVR-0.5.17-frame.apk
| Steam Frame (experimental) | 0e1c775d6b170181bc8b95688cd1d691b78cec0bf9be616585494f4887cf8cd3
|
GoldenEyeVR-0.5.17-ios.ipa
| iPhone/iPad via SideStore (experimental) | fc4e82c83729a867fb74210d98cba7b06a0cfcfd04e3294d6e125cb64b747a7a
|
gevr-server-0.5.17-linux-x86_64.tar.gz
| Dedicated server, Intel/AMD 64-bit | b99de22b36bc72aa1d57638830f2579d3b07117dd0e9668b1ac625191e618694
|
gevr-server-0.5.17-linux-aarch64.tar.gz
| Dedicated server, ARM64 | b4bb23a7437317fbd89cff7a270f7053cde677eb5253f7680fec8e01338ab1f0
|
Build 210d4a7. Every download is built from the same commit.