github MrSco/goldeneye-vr v0.5.15-test.28

pre-releaseone hour ago

Test build for v0.5.15. You'll only see it in the launcher with Offer test builds ticked.

Network protocol 26, same as test.12 to test.27: it can only play online with those builds. It can't join v0.5.14 or the public dedicated servers.

Bring your own game: no game data is included.

What's in it

Everything in v0.5.15-test.27, plus:

  • No more starts behind glass in Deathmatch on campaign maps. Archives (Full) could start a player in the courtyard where the mission ends, outside the ground-floor windows. The only way back in was for someone inside to shoot the glass. Areas you can only reach through glass now get no starts, guns, ammo or armour. Besides Archives, this also fixes Caverns (Full), Dam and Aztec, which each had a start behind glass. The other maps are unchanged.

Please test

  • Start a few Deathmatch rounds on Archives (Full). Does anyone still start outside, in the courtyard?
  • On Caverns (Full), Dam and Aztec: does every start and weapon spot still look reachable?

Dedicated servers

This build has no server downloads, and it can't join the v0.5.14 servers (protocol 26).

Known issues

  • Force pull online: with two players, two people can both catch the same dropped gun, and a caught grenade can go off on both headsets. Force pull is off by default.
  • If Discord itself is down, Link Discord can come back unlinked; link it again.
  • Everything listed in v0.5.15-test.24's notes still applies.

Install

Update from the launcher (with Offer test builds on), or sideload GoldenEye-VR-v0.5.15-test.28.apk over your install. Your ROM folder and settings are kept.

Build 53fcbf6, versionCode 123, network protocol 26. APK SHA-256: 078e409ddc2f6f07c57c52cb79ac9c3b150ab2cadf706024d67df6bc3b970ae6

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