github MrSco/goldeneye-vr v0.5.15-test.22

pre-release41 minutes ago

Test build for v0.5.15. Offered in the launcher only with Offer test builds ticked.

Network protocol 26, as test.12 to test.21: it plays online only with those builds, not v0.5.14 or the public dedicated servers.

Bring your own game: no game data is included.

What's in it

Everything in v0.5.15-test.21, plus fixes from playing it:

  • Force pull aims with your arm. What you point at is now along the line from your shoulder through your hand, so twisting your wrist no longer moves it (it felt like aiming with the back of the hand). The flick is still a flick of the wrist. Force pull is still off by default (Controls > Gestures > Force pull).
  • Disarmed guards fight back. A guard you pull a gun from no longer wanders: he runs for the nearest gun on the floor and picks it up, or, with none to reach, runs at you and punches. Online he only punches.
  • The sniper rifle butt is held like a bat (GoldenEye X guns). The barrel runs through your fist with the butt up. Grab it anywhere along the rifle with your other hand to swing it two-handed; that hand stays your own on its controller. Other art sets keep the old hold.
  • Fewer gesture settings.
    • Grabbing things within reach is always on: its "Grip hand" toggle is gone, as force pull covers the rest.
    • The old hip holster is gone: body slots replace it.
    • Grip use now shows as on, greyed out, while GoldenEye X hand reload needs it (it showed off before).
  • START shows what you launch with, e.g. "START (Bean, GE-X, 3 cheats)".

Please test

  • Force pull: does pointing with your arm pick the item you mean, on the floor and at a distance?
  • Disarm a guard near a gun on the floor, and one with none nearby. Does he fetch it or punch you? Does the punch look like a punch?
  • GoldenEye X sniper butt: one hand, then both. Does it sit right in the hands, and do swings land?

Dedicated servers

No server downloads in this build, and it can't join the v0.5.14 servers (protocol 26).

Known issues

  • The bat's angle and grip point were set from the model's measurements and haven't been seen in a headset yet.
  • GoldenEye has no guard punch animation; the punch borrows the alarm-press reach.
  • The flick's thresholds are first guesses and may need tuning.
  • Online force pull and the co-op grenade sync haven't been played on two headsets yet.
  • Everything listed in v0.5.14's notes still applies.

Install

Update from the launcher (Offer test builds on), or sideload GoldenEye-VR-v0.5.15-test.22.apk over your install; your ROM folder and settings are kept.

Build 6c29265, versionCode 117, network protocol 26. APK SHA-256: e4c477db3611e63356d5852aabb398359be42335e3ff63692234975b9d72c942

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