github MrSco/goldeneye-vr v0.5.15-test.21

pre-releaseone hour ago

Test build for v0.5.15. Offered in the launcher only with Offer test builds ticked.

Network protocol 26, as test.12 to test.20: it plays online only with those builds, not v0.5.14 or the public dedicated servers.

Bring your own game: no game data is included.

What's in it

Everything in v0.5.15-test.20, plus a reworked force pull (still off by default: Controls > Gestures > Force pull):

  • Lock, flick, catch, like Half-Life: Alyx's gravity gloves.
    • Point an empty hand at a gun, ammo, armour, a key, a live grenade or a guard's gun: it lights up.
    • Squeeze the grip to lock it. The ring goes steady and bright and stays on that item wherever your hand turns. Let go to cancel.
    • Flick your wrist up, or yank your hand back toward you, while still gripping. It flies to your hand.
    • Catch it with the grip. Grip closed as it reaches your hand catches it (keeping the grip held from the flick works, and so does squeezing again as it comes in). An open hand misses, and it falls.
    • Letting go mid-flight no longer sends it to your inventory.
  • No more orange flash when a pulled gun comes close to your face: the line and ring fade out near your eyes.
  • Steadier targeting: the highlight stays on the item you're pointing at instead of flicking between two items lying close together, and the squeeze locks what was lit even if squeezing tilted the controller off it.
  • Things within reach are still grabbed with the grip as before, with no flick.

Please test

  • Turn on Force pull, then lock, flick and catch guns on the floor, a gun falling from a guard, a guard's gun in his hand, and a live grenade.
  • Does the flick trigger when you mean it to, and never when you don't (walking, turning, aiming)?
  • Pull a gun past your face: no orange flash.

Dedicated servers

No server downloads in this build, and it can't join the v0.5.14 servers (protocol 26).

Known issues

  • The flick's thresholds are first guesses and may need tuning.
  • Online force pull and the co-op grenade sync haven't been played on two headsets yet.
  • Everything listed in v0.5.14's notes still applies.

Install

Update from the launcher (Offer test builds on), or sideload GoldenEye-VR-v0.5.15-test.21.apk over your install; your ROM folder and settings are kept.

Build ed2d60e, versionCode 116, network protocol 26. APK SHA-256: 52a097a88cc1c8cf61c8b54e407fc5bc7ce0b61348a42af8fc85e85e829e734b

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