github MrSco/goldeneye-vr v0.5.15-test.19

pre-release2 hours ago

Test build for v0.5.15. Offered in the launcher only with Offer test builds ticked.

Network protocol 26, as test.12 to test.18: it plays online only with those builds, not v0.5.14 or the public dedicated servers.

Bring your own game: no game data is included.

What's in it

Everything in v0.5.15-test.18, plus two fixes from player reports:

  • The weapon cycle reaches remote mines again. Since test.16, tapping the cycle button skipped remote mines even with a full belt, and once your guns ran dry it left you stuck on Unarmed. Taps now reach the mines whenever you have some. Running out of ammo still never switches you to mines, as on the N64.
  • Overlapping posters and signs no longer flicker. Where XBLA / Bean lays one picture over another on a wall, like the poster over the newspaper on Streets, the later one now sits just in front and shows cleanly. This applies to such spots on every Bean level, including Depot, Frigate and Control.

Dedicated servers

No server downloads in this build, and it can't join the v0.5.14 servers (protocol 26).

Known issues

  • Online force pull and the co-op grenade sync haven't been played on two headsets yet.
  • The online Match, Rules, Player and Audio tabs still use their old layout.
  • Everything listed in v0.5.14's notes still applies.

Install

Update from the launcher (Offer test builds on), or sideload GoldenEye-VR-v0.5.15-test.19.apk over your install; your ROM folder and settings are kept.

Build 9321b2a, versionCode 114, network protocol 26. APK SHA-256: 94fbc1edf61a88b5945b692b37066d935bb73aedf8d7ce3258c0bbc58846d120

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