Test build for v0.5.15. Offered in the launcher only with Offer test builds ticked.
Network protocol 26, as test.12 to test.14: it plays online only with those builds, not v0.5.14 or the public dedicated servers.
Bring your own game: no game data is included.
What's in it
Everything in v0.5.15-test.14, plus:
- Smoother walking and turning in VR. Whenever a level's script moved a guard to a new spot, the game also wiped the smoothing it uses for your own movement between frames. On levels that do this often (Control was the report), a few frames every second were drawn without it, which looked like judder while walking or turning, at any display rate and with SpaceWarp on or off. Only Bond's own moves reset it now.
- Show stats now also writes the movement smoothing's numbers to the game log once a second, so a report sent with stats on shows whether anything still interrupts it.
If walking still judders for you on this build, please turn on Show stats, play the part where it happens, and send a report from the launcher right after.
Dedicated servers
No server downloads in this build, and it can't join the v0.5.14 servers (protocol 26).
Known issues
- Online force pull and the co-op grenade sync haven't been played on two headsets yet.
- Everything listed in v0.5.14's notes still applies.
Install
Update from the launcher (Offer test builds on), or sideload GoldenEye-VR-v0.5.15-test.15.apk over your install; your ROM folder and settings are kept.
Build ed676bc, versionCode 110, network protocol 26. APK SHA-256: 1da7186b8dfc00aef35c079bbbe9b98c6abd4d9e766d0d03915482cb6d454ab2