Test build for v0.5.15. Offered in the launcher only with Offer test builds ticked. Network protocol 25, the same as v0.5.14: v0.5.14 and this build play together in every mode.
Bring your own game: no game data is included.
What's in it
Everything in v0.5.15-test.9 (Friends, Discord, the hold-Menu panel), plus a change aimed at the bit-crushed, echoing sound (#229):
- The sound now goes to the headset at its own rate (48 kHz). The same bug turns up in the Perfect Dark VR port, which sends its sound the same way. There, the Quest's own screen recording captured the game's sound clean while the headset played it crunchy, and ending a recording fixed it. So the fault seems to be in the Quest converting the game's unusual 22 kHz sound, after the game hands it over. The game now does that conversion itself, so the Quest has nothing to convert.
- Reset sound in the hold-Menu panel (hold Menu): if the sound still goes crunchy or echoes, press it. It restarts the sound output, which is what ending a recording did, without restarting the game.
Please tell us on #229 whether the crunchy sound still happens on this build, and whether Reset sound brings it back to normal. A report from the launcher while it's broken still helps.
Dedicated servers
No server downloads in this build: the server setup keeps installing the v0.5.14 server, which this build joins as usual.
Known issues
Everything listed in v0.5.14's notes still applies.
Install
Update from the launcher (Offer test builds on), or sideload GoldenEye-VR-v0.5.15-test.10.apk over your install; your ROM folder and settings are kept.
Build 4ca7f6c, versionCode 105, network protocol 25. APK SHA-256: bd8e7a1e3065083fcc0e0fb264dd038a0ed849196adab954a903ba43ff4f1046