Test build for v0.5.15. Offered in the launcher only with Offer test builds ticked. Network protocol 25, the same as v0.5.14: v0.5.14 and this build play together in every mode.
Bring your own game: no game data is included.
What's in it
The game is the same as v0.5.14. This build only adds logging to help track down the sound bug in #229 (and probably the fuzzy sound in #226): the sound turns bit-crushed with an echo about every second, and stays that way until the game restarts.
Every 2 seconds the game's log now records the state of the sound engine: how many of its slots for sound changes (volume, stops) are free, how many voices are playing, and whether any are stuck playing with no sound behind them.
If you hear it: send a report from the launcher while the sound is broken, before restarting the game, and say which level and mode you were in and roughly how long you'd been playing. The log in that report shows what the sound engine was doing when it went wrong.
Dedicated servers
No server downloads in this build: the server setup keeps installing the v0.5.14 server, which this build joins as usual.
Known issues
Everything listed in v0.5.14's notes still applies.
Install
Update from the launcher (Offer test builds on), or sideload GoldenEye-VR-v0.5.15-test.1.apk over your install; your ROM folder and settings are kept.
Build 6a0499a, versionCode 96, network protocol 25. APK SHA-256: 639e5c175642aede1c44b2b35fdde4eb69f129a38bbc6ef763081441c5d47fe1