github MrSco/goldeneye-vr v0.5.12
GoldenEye VR v0.5.12

3 hours ago

GoldenEye VR v0.5.12

XBLA / Bean frame rate. Indoor stages, Frigate and Jungle now hold 120 fps in
the headset where they dropped frames, and guards cut apart by dismemberment
no longer cost 20-30 fps while they lie in view.

Performance

  • Rooms behind walls (every stage with Bean): Bean drew whole rooms
    behind the walls, with their guards and props, wherever a room's Bean
    geometry might reach into view. Only a room whose Bean geometry really
    reaches past its own walls (Dam-like stages) is drawn that way now. A room
    drawn for that reason draws only that geometry. Facility's route went from
    2,334 dropped frames to 8. Silo, Caverns, Archives, Control, Bunker 2,
    Aztec, Dam and Train now hold 120 at their start views (PR #212).
  • Decals: only bullet impacts and hand-held guns take the stencil band now.
    On the Quest's GPU the band switched off early depth rejection for the rest
    of the frame whenever a Bean prop with a decal was drawn. Frigate went from
    105-117 fps to 118-120 (PR #212).
  • Jungle: every Bean prop (about 100 palms and plants) is now kept on the
    GPU in both VR and the flat screen. Kept meshes draw with a lighter vertex
    shader, without the skin, lighting and wound code that only bodies use, and
    a Bean triangle's per-vertex work is done once per triangle. Jungle's start
    view went from 100 to 120 fps in VR, and the first drone gun with guards
    firing from 102 to 120 (PR #212, PR #213).
  • Dismembered guards: a guard with a limb shot off was posed on the CPU
    every frame and cost 20-30 fps in VR while it lay in view. Its cut skin is
    now built once and drawn on the GPU like a whole body, moving or settled
    (PR #213).

Fixes

  • Bean model names: five Bean models (Silo's ICBM and its nose, two
    consoles, the silver PP7) are looked up in the release's own spelling. The
    headset already loaded them, since its storage ignores case (PR #214).

Testing and known issues

  • Played on Quest 3 (cable, 120 Hz): Jungle in VR and on the flat screen at
    the start, the drone gun and among the guards; about ten guards down with
    several cut apart, with the pieces moving and settled; Facility, Dam,
    Frigate and Silo with Bean.
  • Cut-apart Bean guards still show no bullet wounds, as before.
  • A player reported a mission not being saved after a campaign was switched
    from HD to Bean (#215,
    not reproduced yet). Launcher cheats other than DK mode, Paintball and Line
    mode stop missions from being saved, as in the original game.
  • Everything listed under v0.5.7's known issues still applies.

Update and multiplayer compatibility

Download GoldenEye-VR-v0.5.12.apk or use Update in the headset launcher.
Updating over an earlier release keeps your settings. This APK contains no
GoldenEye, XBLA or Perfect Dark game data; use your existing game files.

Android version: 0.5.12; versionCode: 92; network protocol: 23.
No network changes: v0.5.7 to v0.5.12 play together; v0.5.6 and older can't
join.

APK SHA-256: 7790701000b6a30519cce9b1fdc270f6c4853a5095ae9b9103af48ae7e0482ec

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