github MrSco/goldeneye-vr v0.4.5
GoldenEye VR v0.4.5

one hour ago

GoldenEye VR v0.4.5: screen passthrough, decal fix, co-op ready button

Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over an earlier release keeps your ROM and settings.

Virtual Screen Passthrough

  • Passthrough background behind the 2D screen: optional Meta Quest passthrough (XR_FB_passthrough) behind the 2D virtual screen, selectable via a new Passthrough background checkbox in the launcher's SCREEN tab and saved in goldeneye-vr.ini (ScreenPassthrough=1).
  • Shows your physical room feed instead of the black void during launcher, game menus, cutscenes, 2D play, and the in-game pause menu.
  • Automatically pauses during stereo VR gameplay for full immersion and power conservation.

Frigate Decals & Hull "06" Restored

  • Corrected room decal stencil handling so overlapping decal primitives within the same draw batch resolve by draw order (later primitive overwriting earlier ones). This fixes the inverted hull marking, properly restoring the white "06" with its black drop shadow.
  • Restored room color pass depth pull so recessed wall fixtures (such as hull bollards in alcoves) remain intact without clipping or flickering when moving past.

Bug Fixes

  • Co-op Ready button (#107): fixed an issue where joiners could not ready up on the co-op launcher page when the host had certain deathmatch scenarios configured.
  • Sniper aim: scoped aiming when "Aim: no lean" is enabled zooms cleanly without stepping Bond forward or backward.

Network protocol remains 17, so v0.4.5 plays with earlier v0.4 builds.

Install and testing

  • Use Update in the headset launcher when v0.4.5 appears, or install GoldenEye-VR-v0.4.5.apk over your current version with SideQuest. It uses the existing release signing key. See the install guide.
  • All native checks, multiplayer tests, launcher/pause checks and Android unit tests pass.

Build: e78c08f. APK versionCode: 58. SHA-256: f03aec83fec1bbf718f7a0902e974024564f9a3786dff070bbf3732974410d1e.

Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions. Texture packs belong to their authors. Voice chat uses the Opus codec (BSD licence) and Steam Audio (Apache 2.0).

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