github MrSco/goldeneye-vr v0.4.23
GoldenEye VR v0.4.23

6 hours ago

GoldenEye VR v0.4.23

Steadier aiming at 90 and 120 Hz, tidier body slots, each hand's ammo on its
own hand, and a fix for a Dam speedboat crash.

Aiming and comfort

  • Aim steadying now updates every headset frame, including in-between
    redraws, so the gun and scope no longer hold still between game frames.
    Its strength is matched to the 60 Hz feel at any display rate: fast hand
    moves follow as quickly at 90 and 120 Hz as at 60.
  • Screen shake (explosions and the like) is off in VR. Walking head bob stays
    off; recoil and weapon animations are unchanged.

Body slots

  • The chest (knives, thrown) and belt (gadgets) now show the item a grip
    would take, at half size and centred on the slot, so they stay out of the
    way. The hip pistols and reload magazines are unchanged.
  • The watch laser shows on the belt as the watch alone, face up, at the size
    it is on your wrist, instead of the whole two-arm rig.

HUD

  • Dual-wielding: each gun's ammo count now sits on its own hand. The off
    hand's count used to sit beside the gun hand's on the gun hand.

Dam speedboat

  • Fixes a crash after the speedboat was destroyed or removed (report
    252ac6ae). The boat is a normal prop now; if the hull is lost while you
    ride it, you land back on the north jetty instead of mid-reservoir.

Project Bean

  • Hidden and fully culled Bean meshes are skipped before any setup, and
    mirrored skins stay on the GPU. On Quest 3 with XBLA visuals on, fresh
    frames were 0.3-0.9 ms faster in moving and wall-contact phases; with only
    the Bean pack (XBLA visuals off) these paths don't run and nothing changes.
    120 Hz with XBLA rooms is still over budget when turning.

Validation

  • Checked on Quest 3: body-slot models and their slot centres, the watch on
    the belt, dual-wield ammo panels, and A/B frame timing against v0.4.22
    (three runs per build, Dam). Details:
    VR tracking and Bean checks,
    crash 252ac6ae.
  • Native regressions cover the steadying response across 60/90/120 Hz, the
    boat's lifecycle under ASan/UBSan, slot scale and centring, and the
    two-hand ammo split.
  • Still worth play: destroying the boat mid-crossing, and the chest and belt
    models at your own slot positions.

Update and multiplayer compatibility

Download GoldenEye-VR-v0.4.23.apk or use Update in the headset launcher.
Updating over an earlier release keeps your settings. This APK contains no
GoldenEye, XBLA or Perfect Dark game data; use your existing game files.

Android version: 0.4.23; versionCode: 79; network protocol: 21.
v0.4.16 through v0.4.23 share the same multiplayer protocol.

APK SHA-256: bc9e9c7aeb529022a025fe6a0dac2dd96e318b90443c85be5d8c394c0944269d

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