github MrSco/goldeneye-vr v0.4.21
GoldenEye VR v0.4.21

2 hours ago

GoldenEye VR v0.4.21

Tomorrow Never Dies 64 starts again: v0.4.20 crashed launching the
campaign, and then after the Rare logo. Co-op mission starts no longer
leave players stuck in scenery, and guards' muzzle flashes no longer show
through trees and walls.

This APK contains no GoldenEye, XBLA or Perfect Dark game data. Use your
existing USA GoldenEye 007 ROM. Updating over an earlier release keeps your
settings.

Tomorrow Never Dies 64

  • TND64 Expanded 06-22 rebuilt GoldenEye's animation data, moving every
    animation but the first. The game read them where GoldenEye has them and
    crashed as the campaign started. It now reads TND's own animation tables
    and finds each animation where TND put it, as Dab's Mod does.
  • TND64 keeps GoldenEye's Rare logo but moved it. The title read it from
    GoldenEye's address and crashed after the logo spun. It now reads it where
    TND keeps it.
  • Goldfinger 64 and GoldenEye load as before.

Co-op mission starts (#164)

  • On v0.4.20 the first player couldn't move at Jungle's start, and on
    Train, Control, Caverns and Cradle neither player could. Every player's
    start, the first player's included, is now checked against the level's
    loaded scenery at standing height. A player whose spot is blocked starts
    at the nearest clear spot beside it. A clear start pad is kept as before.
  • Solo starts are unchanged.

Guards' muzzle flashes

  • Guards and other players hold the detailed first-person gun models
    (DetailedGuns, on by default), and their muzzle flash was drawn the way
    your own gun's is: on top of everything. A guard firing from behind a
    tree trunk or a wall showed its flash through it, in the headset and on
    the screen. Their flashes now hide behind the world; your own gun's flash
    is unchanged.

Validation and remaining checks

  • On real ROMs, all 173 of TND's moved animations read back as TND's own and
    its logo is found where its layout says; Goldfinger 64's campaign check
    still passes. TND64 loaded into its first mission in the headset.
  • The rest of the TND campaign needs play, including its Girl Power
    options.
  • Co-op starts: the placement test runs the game's own collision code and
    fails on v0.4.20; the floor audit passes for all twenty missions. Two
    headsets still need to start Jungle, Train, Control, Caverns and Cradle,
    then the rest and a late join. In Jungle, check that Natalya follows once
    the first player can move (reported stuck in co-op on v0.4.20); on this
    build she moved normally in Jungle in the headset.
  • Muzzle flashes: a guard firing from behind a Jungle trunk is hidden by it
    in the headset. Each of the 13 cartridge guns with a flash is checked as
    the game loads it.

Installation and multiplayer compatibility

Download GoldenEye-VR-v0.4.21.apk or use Update in the headset launcher.
Install it over your current version using your preferred installer.

Android version: 0.4.21; versionCode: 77; network protocol: 21 (unchanged).
v0.4.16 through v0.4.21 use the same multiplayer protocol.

APK SHA-256: fdfba93eeb7db13c1ec7bd7d4a4e2257655bac24b2f8688151fa1227cbf264fb

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