GoldenEye VR v0.4.20
Project Bean visuals from your own copy of GoldenEye XBLA, the Goldfinger 64
and Tomorrow Never Dies campaigns, the Dam speedboat, and per-gun Gun fit you
can place by hand.
This APK contains no GoldenEye, XBLA or Perfect Dark game data. Use your
existing USA GoldenEye 007 ROM. Updating over an earlier release keeps your
settings.
Project Bean (XBLA) visuals
- The launcher's Mods page imports the XBLA release's meshes, textures,
fonts and pictures from your own copy of GoldenEye XBLA: its.7z, a
.zip, or the Xbox 360 package. Press Choose copy... beside
XBLA / Bean and pick it. Nothing is downloaded; the app keeps only the
files Bean draws (about 360 MB). Select Bean under Visuals beside
Original, HD and HD + AI. - Characters, heads, guns, props, rooms, skies, the HUD, menus and the
briefing folder use the release's art. Gameplay, collision and animation
stay the original game's. This follows Dab's Mod's Bean renderer. - First-person guns move their own slides, cylinders and drums, show the gold
and silver guns' metal, and the rocket launcher carries its own round. The
watch and weapon wheel show the Bean models. - In the headset the off hand is Bean's own arm with the watch. Holding a gun
with both hands, that arm holds it, pinned to the gun. The watch laser and
detonator are pressed by Bean's hand. - Toggle Bean during play in watch > VR options > Mods and fun, or hold
one grip and click the right stick for a second.
Gun fit
- Each gun keeps its own place in the hand and its own two-handed hold, so
fitting one pistol no longer moves another. Bean's models start from fits
made on Bean's arm. - Hold the off hand's trigger in Gun fit to place by hand: holding a gun with
both hands, the holding hand takes your off hand's place and turn on the
gun; otherwise the gun moves with your off hand. The sticks still
fine-tune, A saves and B undoes.
Campaigns, Dam and multiplayer
- The launcher's campaign dropdown starts Goldfinger 64 1.0 or Tomorrow
Never Dies 64 Expanded 06-22 from your own patched ROMs, with separate
saves. Hack campaigns are solo only. See
Goldfinger 64 and Tomorrow Never Dies. - Dam: board the speedboat at the north jetty and cross to the island
(solo). Wall alarms take hits again. - A tall character's view no longer rises through low doorways (Caverns'
tunnel doors), in solo and multiplayer. - The host's stage dropdown fits every stage's name.
- Multiplayer's temporary health and armour gauges appear when hit with
radar enabled, whatever the comfort settings.
Renderer
- With Bean, characters are skinned on the GPU and the world is batched by
material, which lowers Dam frame times on Quest 3. Scopes and redrawn
frames keep their own state.
Validation and remaining checks
- All 69 Python regression files pass, including new native checks for the
two-handed hold placed by hand, per-gun fits, doorway clearance on stairs
and in multiplayer, and the stage dropdown's width. The campaign binder
check passes on a real Goldfinger 64 1.0 ROM, and a real Tomorrow Never
Dies 64 Expanded 06-22 ROM matches, binds and rebinds. The Bean mapping
audit passes all 456 native registrations. The signed ARM64 release builds
with the existing release certificate. - Bean, Gun fit, the doorway fix and the stage dropdown were played in the
headset before release. Some Bean material effects (Dam and Complex water,
Silo and Control floors) are still simplified, and the grenade is still
held in the original hand: the release has no hand holding one. - The campaigns, the speedboat and alarms need broader play; multiplayer
checks on two headsets remain outstanding.
Installation and multiplayer compatibility
Download GoldenEye-VR-v0.4.20.apk or use Update in the headset launcher.
Install it over your current version using your preferred installer.
Android version: 0.4.20; versionCode: 76; network protocol: 21 (unchanged).
v0.4.16 through v0.4.20 use the same multiplayer protocol.
APK SHA-256: f9b8185545f57530d010c3acbc7470ebb5b22d179c40d0bd4c3d4229e7f1e1d6