Holsters on your body, a GoldenEye X hand reload that keeps your magazines,
two-handed grips with a gun in either hand, bots that go round Library's
glass, and fixes for a co-op briefing hang and a music hang.
Bring your own game. This APK contains no GoldenEye or Perfect Dark game
data. You need a legally obtained ROM of the USA GoldenEye 007 cartridge you
own. Installing over an earlier release keeps your ROM and settings.
Multiplayer compatibility. The network protocol stays at 20, so
v0.4.14 and v0.4.15 can play together. v0.4.13 and older can't join.
Body slots — PR #157
An option beside the weapon wheel, off by default: the wheel's five
categories live on your body. Turn it on in the launcher under Controls >
Gestures... > BODY SLOTS (Small/Normal/Large reach), or in a mission under
Menu > Game Options > VR settings > Gestures.
- Where things are. Pistols at each hip for that hand, rifles and SMGs
over the gun hand's shoulder, heavy guns over the other shoulder, grenades,
mines and knives on the chest, and gadgets at the front of the belt. - Taking. Reach to a slot and squeeze the grip: you get the last weapon
you used from that category, and what you held goes back to its own slot.
The last choice, HOLSTER, puts the weapon away. - Choosing. Look at a slot with your hand in it: a weapon wheel of that
slot's choices appears in front of you. Point the hand's own stick at one,
as with the held-A wheel, or step with A/X, then squeeze. An arm hanging by
your side or reaching for a magazine doesn't bring it up, and your sticks
and A/X stay yours. Over a shoulder, reaching is enough. - Throwables. With motion throwing on and a grenade or knife in hand,
pause at the slot until its label turns green, then squeeze. Reaching back
and throwing in one go still throws. - Fitted to you. The slots turn slowly with you, so glancing aside or
looking down doesn't move them. To place a slot, open Gun fit (Menu + A),
press X until BODY SLOT FIT, pick the slot and squeeze where you want
it. Shoulders can be set by reach.
GoldenEye X hand reload — PRs #157 and #160
- Magazines are kept. Switching or holstering keeps each gun's loaded
rounds and its missing magazine. Those rounds stay with that gun, and
closing the watch keeps them too. - Guides. A missing magazine shows as a cyan ghost where it fits, and a
green ring marks where to insert the one you're holding. - Belt magazines stay put. They sit on the same body as the holsters and
no longer twist with head turns. - B/Y only eject. Doors and switches use the grip while hand reload is
on; the launcher and watch show grip use as required. - Off-hand guns. With the main hand empty, it can pull the off-hand gun's
magazine, take a new one from either hip and insert it at the green ring.
Calibrated grab points, the Klobb's included, mirror for the off hand.
Two-handed grips — PR #160
- A gun in either hand. Two-handed support works with the gun in the off
hand too, in both handedness modes. With an off-hand gun, Unarmed stays
bare even if you own a sniper, so the free hand can hold the barrel. - GoldenEye X holds use the gun's own support hand in either slot, with
its fit. The supporting hand shows no crosshair and can't punch, fire or
take from a body slot. - Support hand jitter. Animated wrists moved the GoldenEye X support hand
on the gun; it is now anchored to the gun itself.
Bots and glass — PR #158
- Library. Bots planned routes through Library's glass walls and kept
running into them. Routes now go round intact panes, cross broken ones, and
still go through doors bots can open.
Hangs — PR #156
- Co-op briefing (reports 7b162d90, 919e73ee). A follower going from the
briefing to mission select after a mission could freeze for good. - Music on the Caverns intro (report c3ad6b13). Starting the action music
could wait forever for the old track to stop. The wait now gives up after
two seconds and stops the old track itself.
Known issues
- GoldenEye X on the hips. With GoldenEye X models, the guns drawn on the
hips are still GoldenEye's. - Support hand jitter. A report of jitter with automatic weapons wasn't
reproduced; the fix above removes the cause that was found. - Two headsets. Body slots and hand reload haven't been played in a match
between two people yet.
Validation
- Headset. Several rounds of the combined build in the headset covered
body slots and their wheel, belt magazines, off-hand reloads and two-handed
GoldenEye X holds. The final slot wheel build was confirmed in-headset. - Tests. All 33 native regression suites pass, including new suites for
body slots, slot input and rendering, magazine persistence, off-hand
reloads, two-handed support and Library glass routing. - Build. The release APK builds and is signed with the existing release key.
Installation
Use Update in the headset launcher when v0.4.15 appears, or install
GoldenEye-VR-v0.4.15.apk over your current version with SideQuest or ADB. It
uses the existing release signing key. See the
install guide.
Android version: 0.4.15; versionCode: 70; network protocol: 20 (v0.4.14
games are compatible; v0.4.13 and older can't join).