github MrSco/goldeneye-vr v0.4.0
GoldenEye VR v0.4.0

3 hours ago

GoldenEye VR v0.4.0: four-player co-op campaign, eight-player deathmatch

Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over an earlier release keeps your ROM and settings.

Play the campaign together: online co-op for up to four (#94)

  • The whole solo campaign, with friends. In Multiplayer... > Host Game, set Mode to Co-op mission. Everyone goes into the game's own menus together.
  • Your own save. Each player picks their own save folder, and completions are saved to it.
  • The host drives. The host picks the mission, difficulty, 007 options and briefing for everyone, and everyone follows through the debrief and statistics.
  • Built for a team:
    • You skip your own intro.
    • The watch pauses only you: the world keeps running, and you can be shot while you look at it.
    • A downed player can be revived instead of dying.
    • A teammate radar shows everyone's health and armour.
    • The statistics page shows each player's guard kills and hits.
    • The host runs the guards, so they act the same on every headset.
  • Drop in and out. Players can join or leave any time, and another player takes over as host if the host leaves.

Eight-player deathmatch (#88)

  • Up to eight players online, each in their own headset.
  • The host picks the player count, 2 to 8 on any stage, with Players next to the stage on the Host page, or the PLAYERS row in the in-match lobby. It defaults to 4.
  • Better spawns on small maps: a stage with fewer start points than players (Egypt has six) gets more at its ammo spots, spread far from the rest. Nobody starts beside another player, and respawns use them too.
  • Team 3v3 and Team 4v4 scenarios.
  • Internet lobbies take up to eight players and follow the count if the host changes it after hosting.

More fixes and improvements

  • Hands (#9): the PP7 family, golden gun, Cougar, DD44, knives, watch arm and taser/grenade hand get their missing fingers, joints and skin. A grenade or mine in your left hand is held as in the right, mirrored.
  • Guards hold their rifles properly (#93): guards aimed with one hand off the gun and a shoulder thrown up. They now aim two-handed, as on the N64.
  • Cradle layering (#89): far catwalks no longer draw over near ones, and smoke and explosions layer correctly.
  • Ammo crates (#74): solo crates give only their own ammo again, instead of every type (mines, knives, grenades).
  • VR crosshair: sits at the right depth on walls and enemies, and can't aim through a wall your muzzle pokes through.
  • Quest Games Optimizer (#90): the game renders at the size the Quest recommends, so QGO resolution profiles apply. The display rate defaults to Auto; pick a rate in the launcher to override it.
  • HD + AI texture pack: the launcher catalog points to pack 2026.10.03.2, including the hand-upscaled GoldenEye and Rareware title logos. HD legal, menu and background art now preloads during boot.
  • Under the hood (#95): backwards-played animations blend correctly, the explosion flare no longer overwrites memory, and an unknown scenario no longer hangs the results screen.

Install

  • Use Update in the headset launcher when v0.4.0 appears.
  • Or install GoldenEye-VR-v0.4.0.apk over your current version with SideQuest. It uses the existing release signing key. See the install guide.

Testing and known issues

Co-op was accepted in a Quest 3 headset with one player hosting; two-headset play has not been tested yet, and scripted and ending cutscenes play on the host only. Eight-player hosting was checked on one headset, at 90 Hz on Facility and Egypt with eight slots set up; matches with five or more headsets are untested, so please report how they run. The hand, guard aim, layering, ammo crate and crosshair fixes were accepted in headset reviews. Native multiplayer, lobby service, launcher, display and Android unit tests pass, and the network logic tests pass on the Quest.

Network protocol 17: everyone needs v0.4.0. Earlier releases (protocol 15) cannot join v0.4.0 games, and v0.4.0 cannot join theirs. Multiplayer remains experimental. Known: other players' hands do not move, and held guns use the game's third-person models; intermittent colored water lines are still under investigation (#30); the Egypt Golden Gun room's exit door can draw black (#85).

Build: 49dc692. APK versionCode: 51. SHA-256: fa79608b2088b9704075cab2c0c5256e602d226f21f76788f98095f360b4d0ce.

Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions. Texture packs belong to their authors. Voice chat uses the Opus codec (BSD licence) and Steam Audio (Apache 2.0).

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