github MrSco/goldeneye-vr v0.3.7
GoldenEye VR v0.3.7

latest release: v0.3.8
5 hours ago

GoldenEye VR v0.3.7: guards on the floor, bullets in the snow

Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over an earlier release keeps your ROM and settings.

Fixes

  • Guards above the ceiling, Alec on the bottling tanks, Natalya through her cell bars (#73): a port-only table that held each character's floor and collision callback filled up over a session of several missions and silently stopped registering new characters. It is gone; characters keep their floor and walls for the whole session.
  • Bullets hit the ground on Surface and Dam (#32): the background search's room pretest used the wrong scale on the two levels with a 0.2 visibility scale, so a patch of ground was hit only when it lay in the room the floor-tile walk ended in. Impacts now land everywhere, in VR and flat mode.
  • A gun poked through a door hits the door: shots start at the eye's depth along the barrel, as on the N64, instead of at the muzzle beyond the door.
  • The white triangle on the left fist (#24): the fist model's stray white face is dropped at load, so it is gone on both hands.
  • Watch laser and detonator rumble the watch arm (#64), and grenade cooking has its own row on the Haptics page.

Options

  • Aim: no lean (#81): a launcher checkbox beside Show stats. With it on, holding the aim trigger no longer turns the move stick into lean and duck; the stick keeps moving you, and the stick click crouches.

Multiplayer (protocol 15)

  • Voice in 3D: Steam Audio HRTF positions other players' voices; Proximity and Couch voice modes, with teammates always clear in team games.
  • Teams, friendly fire and elimination settings, next-round fun settings, and scores reset on the warmup-to-match transition.
  • Clock synchronization and timestamped shots with per-life identities, so hits credit the right life after a respawn.
  • Each hand cycles on its own: A cycles the dominant hand, X the off hand; grip plus tap reverses; holding either opens its selector. Firearms and throwables mix across hands in Any mode.
  • Launcher: Host and Join tabs with separate settings tabs; radar health and armour arcs redrawn around the radar centre.
  • Relay as a fallback: joins publish on STUN alone and use the Cloudflare relay only when needed, with a second relay port on UDP 443 for networks that block 3478.
  • The three-player crash in the model relation update is fixed.

Install

  • From v0.1.13 or newer: use Update in the headset launcher when v0.3.7 appears.
  • Otherwise: install GoldenEye-VR-v0.3.7.apk over your current version with SideQuest. It uses the same release signing key. See the install guide.

Testing and known issues

Tested on Quest 3. Multiplayer remains experimental. The network protocol is now 15: everyone in a match needs v0.3.7; earlier versions cannot join and are not listed. Known: the laser, AR33, RC-P90, Magnum and Silver PP7 shoot through doors as the original game allows them to, which is visible from beside the gun in VR; other players' hands do not move; held guns are the game's low-detail third-person models.

Build: e17928b. APK versionCode: 47. SHA-256: bc123d088adc37f41144a076506f3eac9f2cf96c273f048da1c063d08493cd2c.

Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions. Texture packs belong to their authors. Voice chat uses the Opus codec (BSD licence) and Steam Audio (Apache 2.0).

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