GoldenEye VR v0.3.6: multiplayer that keeps score
Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over an earlier release keeps your ROM and settings.
Multiplayer
- The match you set up is the match you get: the in-level lobby (pause menu, LOBBY page) holds the map, weapon set, scenario, length, health, dual wielding and loadouts; the host starts a round from it and everyone sees a countdown. The Bunker II to Facility switch on the first countdown is fixed (the ballots started as a vote for the first map), and the shuffle and playlist rotations only turn after a finished match.
- Scores agree on every headset: each player's own headset decides its death, and every other headset shows that death and credits it. A kill is one point (they counted twice before), the kill cap ends the match on every headset, and everyone gets the results screen.
- Players no longer get stuck in each other. Two players who overlap can walk apart.
- Other players look right: bodies stand upright and turn with the head instead of bending to the gun, no more "drawing the gun from behind the back" as they grip, and no seizure while strafing.
- Objects they shoot move for everyone: ammo boxes and guns hit by another player tumble on every headset.
- Drop-in and lobbies: games stay listed after the start, late joiners spectate until the next round, the host picks the next round from the pause menu, and a departing host hands over to the next player.
- Voice, mute and volumes: voice chat with distance falloff by room, mute from the launcher, the watch, the pause menu or by holding Menu and the other hand's B, and Music, SFX and Voice sliders in the launcher and on the pause page.
- Pause menu: the left stick moves the cursor, the right stick changes values, START MATCH shows its countdown, and your hands hold still while the menu is up.
Also
- The weapons panel (hold A) wraps from the bottom to the top.
- A lockup when cycling weapons online is fixed.
- Send debug log now includes the multiplayer events.
- The launcher haptics screen, motion-throw gaze assist and SFX volume from the previous test builds.
Install
- From v0.1.13 or newer: use Update in the headset launcher when v0.3.6 appears.
- Otherwise: install
GoldenEye-VR-v0.3.6.apkover your current version with SideQuest. It uses the same release signing key. See the install guide.
Testing and known issues
Tested in four two-headset matches on Quest 3. Multiplayer remains experimental. The network protocol is now 10: everyone in a match needs v0.3.6; earlier versions cannot join and are not listed. Known: a Facility swinging door has once refused to let players through after opening; other players' hands do not move; held guns are the game's low-detail third-person models.
Build: 081a1ae. APK versionCode: 45. SHA-256: 5d285a5417815cdb50f3387cb7accc8437e39c1d8785791eb5e41fb779ce4a4c.
Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions. Texture packs belong to their authors. Voice chat uses the Opus codec (BSD licence).