github MrSco/goldeneye-vr v0.3.2

latest release: v0.3.3
4 hours ago

GoldenEye VR v0.3.2: controls, haptics, and multiplayer damage

Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over an earlier release keeps your ROM and settings.

New and improved

  • The multiplayer pause menu works in VR and can return to the launcher (#76).
  • Weapon recoil rumble is calibrated by weapon, and damage produces whole-body haptics (#64).
  • Hold left X to choose the left hand's gun (#56). Right grip + A selects the previous weapon (#63). On the left controller, X handles weapons and Y handles use/reload.

Fixed

  • Online matches now use the original game's normal 1× damage handicap. This fixes the unintended 10× damage behind instant deaths from small explosion hits and also corrects ordinary weapon hits (#69).
  • The tank runover scream no longer repeats continuously (#68).

Install

  • From v0.1.13 or newer: use Update in the headset launcher when v0.3.2 appears.
  • Otherwise: install GoldenEye-VR-v0.3.2.apk over your current version with SideQuest. It uses the same release signing key. See the install guide.

Testing and known issues

The release APK built and passed Android release checks. The issue #69 fix was installed on a Quest 3 before this version bump. A two-headset multiplayer playtest is still needed, including explosion damage, weapon hits, death, and respawn synchronization. Multiplayer remains experimental.

Build: 0852b9f. APK versionCode: 27. SHA-256: 7cb6d7e389a90275e125f99c14d376115edcdc5f3d9a9ab165d759b80cedf33.

Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions. Texture packs belong to their authors. Voice chat uses the Opus codec (BSD licence).

Don't miss a new goldeneye-vr release

NewReleases is sending notifications on new releases.