github MrSco/goldeneye-vr v0.3.1

3 hours ago

GoldenEye VR v0.3.1: multiplayer fixes and debug reports

Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over v0.3.0 keeps your ROM and settings.

Fixed

  • Crashes when respawning or joining a running match, and when picking up a gun in an online match.
  • Lobby ready and character selections from clients. A v0.3.1 host can read the packets sent by v0.3.0 clients, but everyone should update to receive the crash fixes.
  • Music failing to recover after a death during warmup.
  • Ownerless explosions crediting the host with a kill instead of recording a suicide.
  • An internet join being interrupted by the direct-IP Connect control.

New

  • Send debug log in the launcher, beneath the build date and time. You can add a note and send the game log, available crash data, player name, and headset model to the project support address. Text logs have network addresses and connection details redacted. A previous native crash can offer the report page on launch.
  • The SCREEN heading shows the grab and resize instructions as a tooltip. Update notices now appear above Cheats.

Install

  • From v0.1.13 or newer: use the Update button in the launcher when v0.3.1 appears.
  • Otherwise: install GoldenEye-VR-v0.3.1.apk over your current version with SideQuest. It is signed with the same release key. See the install guide.

Testing and known issues

Gun pickup, solo online play, self-kill respawn, and warmup music recovery were checked on a Quest 3. A full debug report sent from the headset arrived with its log attachment. Friends readying in a lobby, mid-match joins with two headsets, ownerless explosion kill credit, and online post-match results still need multi-headset testing. Multiplayer remains experimental.

Build: df311a0. APK versionCode: 23. SHA-256: e4cbc717ed49b808136a70e4dcb3b7919f26767981b0c92d7473e4717fd26ab4d.

Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions. Texture packs belong to their authors. Voice chat uses the Opus codec (BSD licence).

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