GoldenEye VR v0.1.7: bug fixes 🔧
Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over any earlier version keeps your ROM and settings.
Thanks for all the reports. This release fixes almost all of them.
Fixed
- Sharper depth on Quest. The port had missed that Quest supports depth clamping, so it was using a workaround that cost about two thirds of the depth precision. With the full precision back:
- Bullet holes and wall markings crop far less.
- The coloured band where the PP7's silencer meets the gun is gone.
- Security cameras now watch the room (#11). They were facing into their walls, so they never saw you or raised the alarm. They now aim where they're meant to. The bug was in the shared decompiled code, so the PC port has it too.
- Picked-up items keep their names (#12, #14). The loader mis-read every level's item-rename records. Items like keys, circuit boards and telemetric data showed "Picked up something." and turned up in the inventory as "." entries that did nothing. This affected every level.
- Watch inventory scrolls properly (#13). A firm push on the Quest thumbstick used to skip through the list a whole item every frame. Now a push moves one item, and holding it scrolls at a steady pace.
- Gadgets in your hand are the right size (#8). The camera and bomb case were too small and the grenade was far too big; they were sized by hand in a headset. The grenade and plastique are now held in your fist.
- Hands and guns are solid from every angle (#9). The original game only ever showed one side of them, so from other angles you could see through. They're now drawn from both sides, as Perfect Dark VR does. The underside of the left hand is still see-through, because the original watch-arm model has no palm at all.
Install
See the 5-step guide in the README.
- Updating: install
GoldenEye-VR-v0.1.7.apkover your current version with SideQuest. It's signed with the same key, so there's nothing to uninstall.
Known issues
- Bullet holes and some wall decals can still cut off when you're up close.
- The underside of the left hand isn't modelled (see above).
- Only the USA (NTSC-U) ROM is supported.
Found a bug? Open an issue with:
- the Build line from the launcher (this release:
1aba178), or a screenshot with Show stats on - your headset model
- the level
GoldenEye-VR-v0.1.7.apk SHA-256: 3a8058a712b1860aba2ab3f21f0e3ce500c4afc37ea608897131dbed9d85b920
Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions.