github MrSco/goldeneye-vr v0.1.5
GoldenEye VR v0.1.5

latest releases: v0.5.16, v0.5.15, v0.5.15-test.32...
one month ago

GoldenEye VR v0.1.5: steadier aim, and stats for troubleshooting 🍸

Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over any earlier version keeps your ROM and settings.

New

  • Aim steadying (#7). In stereo VR, the crosshair no longer shakes with your hand.
    • Why it shook: the crosshair sits where your shot will land, so a tiny wobble of the controller turned into a big jump on a far wall. The menu pointer already smoothed this out; aiming didn't.
    • How it works now: small tremors are smoothed away, while real movements (quick flicks, turning to a new target) stay instant. Turning your head never makes the gun lag behind.
    • Setting: choose Off, Low or High under Aim steadying in the launcher. The default is Low.
  • Show stats. A launcher checkbox that shows a small readout in the corner of your view. If something feels off, a screenshot of it in a bug report tells us a lot. It shows:
    • the game's frame rate, with the slowest frame of the last second
    • the display's refresh rate
    • the render resolution
    • the mode, the level and the build

Install

See the 5-step guide in the README.

  • Updating: install GoldenEye-VR-v0.1.5.apk over your current version with SideQuest. It's signed with the same key, so there's nothing to uninstall.

Known issues

  • Bullet holes and some wall decals can look cropped at steep viewing angles.
  • Only the USA (NTSC-U) ROM is supported.

Found a bug? Open an issue with:

  • the Build line from the launcher (this release: ac96a55), or a screenshot with Show stats on
  • your headset model
  • the level

GoldenEye-VR-v0.1.5.apk SHA-256: aa3d0e0867fe4351db08674c9efda86074cf1a977056213ff87f7ee30ce6acf1

Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions.

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