github MrSco/goldeneye-vr v0.1.18

3 hours ago

GoldenEye VR v0.1.18: multiplayer 🌐

Bring your own game. This APK contains no GoldenEye game data. You need a ROM of the USA cartridge you own. Installing over any earlier version keeps your ROM and settings.

New

  • Online multiplayer (experimental). (#23)
    • Deathmatch for two to four players, each in their own headset, on the game's multiplayer stages.
    • Launcher → Multiplayer...: host a game (stage, character, weapons) or join one. Games on your Wi-Fi are listed with their stage, weapons and players, or type the host's IP.
    • Pick the weapons from the game's own sets, from Slappers only to the Golden Gun, proximity mines included.
    • Everyone needs this same version. Over the internet, the host forwards UDP port 27007 to their Quest. See the README.
    • This is its first release: please report what you find, with the Build line and what each player saw.
  • Bond's hands and arms are solid. (#9) The N64 modelled them as open shells, see-through from below. The watch arm and every gun hand now get their missing palms, fingers and sleeve ends when the game loads them.
  • Melee feels like the original. Blows land only when your hand moves into a guard, at the game's own punching pace. Lifting your hand after a chop no longer hits again, and two hands in turn can't out-punch the game.

Fixed

  • HD textures now cover surfaces that blend two textures, such as the Dam's cliffs.
  • Less of a hitch at file select with a texture pack on.

Install

  • From v0.1.13 or newer: the launcher offers this update. Press Update beside Cheats....
  • From v0.1.12 or older: install GoldenEye-VR-v0.1.18.apk over your current version with SideQuest. It's signed with the same key, so there's nothing to uninstall. See the 5-step guide in the README.

Known issues

  • Multiplayer: if the host quits, the match doesn't end cleanly for the others; the end of a match isn't shared between headsets; other players' hands don't move; no voice chat.
  • Holding the watch laser, the left arm changes size (#60).
  • On Frigate, the speedboat's left windshield pane is missing (#18).
  • Bullet holes can show a striped pattern from some positions (#29).
  • On Frigate and Surface 2 the water pattern can shimmer as you move your head (#30).
  • On Surface, a few patches of ground may not take bullet impacts (#32).
  • On Cradle, Trevelyan was seen floating in the air before the final showdown (#50).
  • Only the USA (NTSC-U) ROM is supported (#34).
  • Same as the N64, not bugs: guards never run out of ammo or reload (#44), Jungle's rope bridge is partly see-through (#47), and guards can shoot you across some ledges and through glass (#48).

Found a bug? Open an issue with:

  • the Build line from the launcher (this release: v0.1.18 Build 49640de), or a screenshot with Show stats on
  • your headset model
  • the level

GoldenEye-VR-v0.1.18.apk SHA-256: 27005e1765dbcce08c827df3f346f336a7043d52d963166b9f01626f917b46f7

Non-commercial fan project, not affiliated with Nintendo, Rare, Microsoft, MGM, Danjaq or Eon Productions. Texture packs belong to their authors.

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