github MrAlaux/Nugget-Doom nugget-doom-5.0.0
Nugget Doom 5.0.0

latest releases: nugget-doom-6.0.1, nugget-doom-6.0.0, nugget-doom-5.1.0...
6 months ago

Nugget Doom 5.0.0, released March 23rd, 2026.

New Features

  • Lighting Mode setting, featuring True-color lighting
    • The Smooth option replaces the Smooth Diminishing Lighting setting 1
  • Radial Fog setting
  • Smooth Palette Tinting setting
  • [Crosshair] Health/Ammo Bars setting
  • Translucent [Weapon] When Invisible setting
  • Rewind 4-Frame Timeout setting
    • Consequently, renamed Rewind Timeout to Rewind Frame Timeout, changed its CVAR accordingly 1,
      and increased its maximum value to 50 milliseconds
    • With this, the Frame Timeout can be increased to prevent storing from being stopped due to flukes,
      while the 4-Frame Timeout can stop storing if it is consistently slow
  • NUGHUD Weapon icon
  • Pressing Place [Automap] Mark while over a mark now changes that mark's color
  • Setting to increase the duration of the "Entering" state in Doom 2's intermission screen
  • RNG override developer cheat

Changes

  • Made hitscan attacks with a range greater than 192 units spawn hitscan trails (was >= 128 units)
  • Made the minimap be opened by quickly pressing the automap button twice, replacing the dedicated button
  • Made the minimap be closed upon dying
  • Rewind improvements:
    • Made storing of key frames resume upon changing levels
    • Made storing stop if no rewind button is set
    • Made "Slow key-framing" warning be colored red
    • Fixed key-framing time misalignment when reenabling storing by changing Rewind Depth or Rewind Timeout
  • Made blood-colored entities transfer their color to A_SpawnObject spawnees (fixes blood coloring in SD21)
  • Made the following cheats repeatable:
    • NEXTMAP, NEXTSECRET, SUMMONR, IDDF##, IDDET, MDK
  • Optimized drawing of dark minimap background
  • Made the IDDF## cheats display a message when a key is found

Bug Fixes

  • Crash when the player becomes a zombie
  • Crash when loading a save with the minimap enabled right after launch
  • Potential crashes related to a state's sprite and frame indices exceeding their respective limits
  • Desync related to bullet puffs
  • Entities continuously spawning particles if crushed by an extremely high crusher with Bloodier Gibbing enabled (fixes slowdown in cchest3.wad MAP31)
  • Weapon disappearing if Weapon Flash Sprite were disabled and the base sprite were blank
  • Weapon becoming completely translucent if translucent flashes were enabled and the base sprite were blank
  • Weapon flash lighting being weaker with Smooth Lighting enabled
  • Sprite shadows "hanging" off ledges
  • Last Weapon button not triggering [Weapon] Switch Interruption correctly
  • Animated Health/Armor Counts not working on NUGHUDs with bars and no numbers
  • Level-title announcement not fading out when Message Fadeout were enabled and the author were displayed on a separate line
  • Wrong message when clearing specific automap marks
  • [Crosshair] Horizontal-Autoaim Indicators not being cleared when activating freecam
  • Air Absorption menu item not being disabled when the Sound Module weren't set to OpenAL 3D

Footnotes

  1. This might affect existing config files. ↩ ↩2

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