Nugget Doom 5.0.0, released March 23rd, 2026.
New Features
- Lighting Mode setting, featuring True-color lighting
- The Smooth option replaces the Smooth Diminishing Lighting setting 1
- Radial Fog setting
- Smooth Palette Tinting setting
- [Crosshair] Health/Ammo Bars setting
- Translucent [Weapon] When Invisible setting
- Rewind 4-Frame Timeout setting
- Consequently, renamed Rewind Timeout to Rewind Frame Timeout, changed its CVAR accordingly 1,
and increased its maximum value to 50 milliseconds - With this, the Frame Timeout can be increased to prevent storing from being stopped due to flukes,
while the 4-Frame Timeout can stop storing if it is consistently slow
- Consequently, renamed Rewind Timeout to Rewind Frame Timeout, changed its CVAR accordingly 1,
- NUGHUD Weapon icon
- Pressing Place [Automap] Mark while over a mark now changes that mark's color
- Setting to increase the duration of the "Entering" state in Doom 2's intermission screen
- RNG override developer cheat
Changes
- Made hitscan attacks with a range greater than 192 units spawn hitscan trails (was >= 128 units)
- Made the minimap be opened by quickly pressing the automap button twice, replacing the dedicated button
- Made the minimap be closed upon dying
- Rewind improvements:
- Made storing of key frames resume upon changing levels
- Made storing stop if no rewind button is set
- Made "Slow key-framing" warning be colored red
- Fixed key-framing time misalignment when reenabling storing by changing Rewind Depth or Rewind Timeout
- Made blood-colored entities transfer their color to
A_SpawnObjectspawnees (fixes blood coloring in SD21) - Made the following cheats repeatable:
NEXTMAP,NEXTSECRET,SUMMONR,IDDF##,IDDET,MDK
- Optimized drawing of dark minimap background
- Made the
IDDF##cheats display a message when a key is found
Bug Fixes
- Crash when the player becomes a zombie
- Crash when loading a save with the minimap enabled right after launch
- Potential crashes related to a state's sprite and frame indices exceeding their respective limits
- Desync related to bullet puffs
- Entities continuously spawning particles if crushed by an extremely high crusher with Bloodier Gibbing enabled (fixes slowdown in
cchest3.wadMAP31) - Weapon disappearing if Weapon Flash Sprite were disabled and the base sprite were blank
- Weapon becoming completely translucent if translucent flashes were enabled and the base sprite were blank
- Weapon flash lighting being weaker with Smooth Lighting enabled
- Sprite shadows "hanging" off ledges
- Last Weapon button not triggering [Weapon] Switch Interruption correctly
- Animated Health/Armor Counts not working on NUGHUDs with bars and no numbers
- Level-title announcement not fading out when Message Fadeout were enabled and the author were displayed on a separate line
- Wrong message when clearing specific automap marks
- [Crosshair] Horizontal-Autoaim Indicators not being cleared when activating freecam
- Air Absorption menu item not being disabled when the Sound Module weren't set to OpenAL 3D
Footnotes
-
This might affect existing config files. ↩ ↩2