This release was prepared but not documented as silly @Cervator went on vacation then promptly got sick for two weeks. It mainly went with a bunch of module updates but here's a change summary for the engine:
- Behavior (tree) assets made available for modules
- Improvements to the module list auto-updating and downloading transitive dependencies (if you enable module A that depends on module B both will be downloaded automatically)
- Tweaks for internationalization
- UI validation for player name
- Include symbols in our font lineup
- Assorted UI improvements
- Load existing worlds with the correct game time
- Improvements to chunk loading on clients (send the chunks sooner - clients should see world faster)
- Improvements to facets and ordering in world gen
- Update to gestalt 5.0.1
- Various other bug fixes and crash hardening
- New modules included in lineup: Tasks & QuestExamples
For more details see: