github Mortalitas/GShade v5.2.3
v5.2.3 Does

13 hours ago

Minor Changes

  • Improved shader compiling speed in Performance Mode.
  • All changes from ReShade version 6.7.2 have been added.

Known Issues

  • The Sims 4 experiences shader loading issues under DirectX 9. To resolve this issue, switch to DirectX 11 or install GShade to the game using the DXVK API.
  • Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
    • It is still possible to manually select a functional depth buffer by enabling only the DisplayDepth.fx shader on the Home tab and then selecting a valid depth buffer from the Add-ons tab under Generic Depth, but this will likely need to be done on every app launch.

Shader Changes

  • The following shaders have been added:
    • Ripple.fx
  • The following shaders have been updated:
    • BilateralComic.fx
    • BulgePinch.fx
    • Dehaze.fx
    • dh_ambient_remove.fx
    • dh_anime.fx
    • pColorNoise.fx
    • pColors.fx
    • pPalettePosterize.fx
    • qUINT_motionvectors.fx
    • SlitScan.fx
    • Swirl.fx
    • Wave.fx
    • ZigZag.fx
  • The following compute shaders have been updated:
    • Gravity_CS.fx

Don't miss a new GShade release

NewReleases is sending notifications on new releases.