Minor Changes
- Improved shader compiling speed in Performance Mode.
- All changes from ReShade version
6.7.2have been added.
Known Issues
- The Sims 4 experiences shader loading issues under
DirectX 9. To resolve this issue, switch toDirectX 11or install GShade to the game using theDXVKAPI. - Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
- It is still possible to manually select a functional depth buffer by enabling only the
DisplayDepth.fxshader on theHometab and then selecting a valid depth buffer from theAdd-onstab underGeneric Depth, but this will likely need to be done on every app launch.
- It is still possible to manually select a functional depth buffer by enabling only the
Shader Changes
- The following shaders have been added:
- Ripple.fx
- The following shaders have been updated:
- BilateralComic.fx
- BulgePinch.fx
- Dehaze.fx
- dh_ambient_remove.fx
- dh_anime.fx
- pColorNoise.fx
- pColors.fx
- pPalettePosterize.fx
- qUINT_motionvectors.fx
- SlitScan.fx
- Swirl.fx
- Wave.fx
- ZigZag.fx
- The following compute shaders have been updated:
- Gravity_CS.fx