github Mortalitas/GShade v5.1.8
v5.1.8 Blizzard Wanted To Be A Problem Today

one month ago

Minor Changes

  • The GShade runtime binaries (GShade64.dll, GShade32.dll) are now self-signed in order to accommodate a change in how World of Warcraft loads libraries.
  • Installation handling of other third party libraries using common aliases (dxgi.dll, d3d9.dll, d3d10.dll, d3d11.dll, d3d12.dll, dinput8.dll, opengl32.dll, etc.) has been significantly improved, and they should no longer be removed in error.

Known Issues

  • The Sims 4 experiences shader loading issues under DirectX 9. To resolve this issue, switch to DirectX 11 or install GShade to the game using the DXVK API.
  • Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
    • It is still possible to manually select a functional depth buffer by enabling only the DisplayDepth.fx shader on the Home tab and then selecting a valid depth buffer from the Add-ons tab under Generic Depth, but this will likely need to be done on every app launch.

Shader Changes

  • The following shaders have been added:
    • Compare.fx
    • Greyscale.fx
  • The following compute shaders have been updated:
    • pCamera.fx

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