Minor Changes
- The GShade runtime binaries (
GShade64.dll
,GShade32.dll
) are now self-signed in order to accommodate a change in how World of Warcraft loads libraries. - Installation handling of other third party libraries using common aliases (
dxgi.dll
,d3d9.dll
,d3d10.dll
,d3d11.dll
,d3d12.dll
,dinput8.dll
,opengl32.dll
, etc.) has been significantly improved, and they should no longer be removed in error.
Known Issues
- The Sims 4 experiences shader loading issues under
DirectX 9
. To resolve this issue, switch toDirectX 11
or install GShade to the game using theDXVK
API. - Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
- It is still possible to manually select a functional depth buffer by enabling only the
DisplayDepth.fx
shader on theHome
tab and then selecting a valid depth buffer from theAdd-ons
tab underGeneric Depth
, but this will likely need to be done on every app launch.
- It is still possible to manually select a functional depth buffer by enabling only the
Shader Changes
- The following shaders have been added:
- Compare.fx
- Greyscale.fx
- The following compute shaders have been updated:
- pCamera.fx