Minor Changes
- All changes from ReShade version
6.5.1
have been added. - Further improved handling of default depth buffers for The Sims 4. This should remove the need for any additional manual adjustment.
- Pascal Gilcher/MartyMcFly's free iMMERSE shader collection will now be stored in the sub-folders at
%Public%\GShade Custom Shaders\
to simplify manual installation of his paid Patreon shaders. - The bundled DXVK build has been updated to version
2.6.2
.
Bug Fixes
- Fixed a possible unhandled exception when writing to certain configuration
.ini
files via the GShade Installer & GShade Control Panel. - Fixed an issue during install where the
DirectX 8
API
option would not be selectable under certain conditions. - Fixed an issue with path character capitalization differences leading to cases where a given install could be listed twice in the GShade Control Panel (thanks Bill Gates).
- Fixed a text label display issue on the blacklisted executable error in the GShade Control Panel.
- Fixed an issue where some bundled shaders would be unintentionally included in backups during install.
- Fixed an issue with install path handling for paths containing certain character strings in the GShade Installer.
Known Issues
- Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
- It is still possible to manually select a functional depth buffer by enabling only the
DisplayDepth.fx
shader on theHome
tab and then selecting a valid depth buffer from theAdd-ons
tab underGeneric Depth
, but this will likely need to be done on every app launch.
- It is still possible to manually select a functional depth buffer by enabling only the
Shader Changes
- The following shaders have been updated:
- KeepUI.fx - Adjusted default alpha handling setting for Final Fantasy XIV.
- MotionFocus.fx - Fixed a compile issue.
- PerfectPerspective.fx