github Mortalitas/GShade v5.1.7
v5.1.7 The Very Existence Of Minor & Major Patches Is A Loony Conspiracy Theory

latest release: v5.1.8
2 months ago

Minor Changes

  • All changes from ReShade version 6.5.1 have been added.
  • Further improved handling of default depth buffers for The Sims 4. This should remove the need for any additional manual adjustment.
  • Pascal Gilcher/MartyMcFly's free iMMERSE shader collection will now be stored in the sub-folders at %Public%\GShade Custom Shaders\ to simplify manual installation of his paid Patreon shaders.
  • The bundled DXVK build has been updated to version 2.6.2.

Bug Fixes

  • Fixed a possible unhandled exception when writing to certain configuration .ini files via the GShade Installer & GShade Control Panel.
  • Fixed an issue during install where the DirectX 8 API option would not be selectable under certain conditions.
  • Fixed an issue with path character capitalization differences leading to cases where a given install could be listed twice in the GShade Control Panel (thanks Bill Gates).
  • Fixed a text label display issue on the blacklisted executable error in the GShade Control Panel.
  • Fixed an issue where some bundled shaders would be unintentionally included in backups during install.
  • Fixed an issue with install path handling for paths containing certain character strings in the GShade Installer.

Known Issues

  • Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
    • It is still possible to manually select a functional depth buffer by enabling only the DisplayDepth.fx shader on the Home tab and then selecting a valid depth buffer from the Add-ons tab under Generic Depth, but this will likely need to be done on every app launch.

Shader Changes

  • The following shaders have been updated:
    • KeepUI.fx - Adjusted default alpha handling setting for Final Fantasy XIV.
    • MotionFocus.fx - Fixed a compile issue.
    • PerfectPerspective.fx

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