Minor Changes
- Adjusted default Generic Depth add-on configuration for The Sims 4 to account for an update which partially broke depth-based effects.
- Adjusted
KeepUI.fx
to account for a Final Fantasy XIV update which altered how some transparent effects are rendered. - The bundled DXVK build has been updated to version
2.6.1
.
Known Issues
- Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
- It is still possible to manually select a functional depth buffer by enabling only the
DisplayDepth.fx
shader on theHome
tab of the in-game overlay and then selecting a valid depth buffer from theAdd-ons
tab underGeneric Depth
, but this will likely need to be done on every app launch.
- It is still possible to manually select a functional depth buffer by enabling only the
Shader Changes
-
The following shaders have been added:
- FGFXEnergyConservativeFilmGrain.fx
-
The following shaders have been updated:
- dh_ambient_remove.fx
- dh_anime.fx
- dh_uber_rt.fx
- FlouroDuoTone.fx
- KeepUI.fx - See Minor Changes above.
- MaskGlowAdvanced.fx
- pCamera.fx
- smolbbsoop_RadialBlur.fx
- ZN_LC.fx
- ZN_Stylize.fx