github Mortalitas/GShade v5.1.6
v5.1.6 It Was Electronic Arts & Square Enix This Time, Don't Blame Me

latest releases: v5.1.8, v5.1.7
4 months ago

Minor Changes

  • Adjusted default Generic Depth add-on configuration for The Sims 4 to account for an update which partially broke depth-based effects.
  • Adjusted KeepUI.fx to account for a Final Fantasy XIV update which altered how some transparent effects are rendered.
  • The bundled DXVK build has been updated to version 2.6.1.

Known Issues

  • Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
    • It is still possible to manually select a functional depth buffer by enabling only the DisplayDepth.fx shader on the Home tab of the in-game overlay and then selecting a valid depth buffer from the Add-ons tab under Generic Depth, but this will likely need to be done on every app launch.

Shader Changes

  • The following shaders have been added:

    • FGFXEnergyConservativeFilmGrain.fx
  • The following shaders have been updated:

    • dh_ambient_remove.fx
    • dh_anime.fx
    • dh_uber_rt.fx
    • FlouroDuoTone.fx
    • KeepUI.fx - See Minor Changes above.
    • MaskGlowAdvanced.fx
    • pCamera.fx
    • smolbbsoop_RadialBlur.fx
    • ZN_LC.fx
    • ZN_Stylize.fx

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