Minor Changes
- All remaining changes from ReShade version
6.2.0
have been added. - The bundled DXVK build has been updated to version
2.4.0
. - Added support for DirectX 8 games via DXVK
2.4.0
now that D8VK has been merged into the project. - Added an
Update Shaders
button to theInstallations
tab of the GShade Control Panel.- This button allows the updating of the iMMERSE, METEOR, and SHADERDECK shader collections without having to reinstall GShade.
- An option to add GShade-related paths to the Windows Defender exclusion list has been added during install to hopefully mitigate issues with screenshot, preset, and configuration file saving once and for all.
- This has unfortunately become fairly common necessity in the free software community due to ever-increasingly paranoid antivirus products. Another very common piece of common software which also uses this method is the popular Mod Manager 2 for Bethesda games like The Elder Scrolls V: Skyrim.
- This setting will only be enabled if the installer is manually run with the setting checked/enabled on the options step. Upgrades performed through the GShade Control Panel or in-game overlay will not turn this feature on automatically.
- Added files named
_README_DO_NOT_ADD_EDIT_OR_REPLACE_FILES_HERE_.txt
to various GShade-related folders directing to the proper location to add non-included shaders & textures:%Public%\GShade Custom Shaders\
which typically expands to:?:\Users\Public\GShade Custom Shaders\
UI Changes
- Added the currently installed GShade version number to the
Home
page of the GShade Control Panel. - Cleaned up some text clipping issues on the
Support
page of the GShade Control Panel.
Bug Fixes
- Fixed a crashing issue which could occasionally occur when attempting to reset uniforms using the
ui_bind
annotation. - Fixed an issue which could occasionally cause game-specific settings to not be saved when updating or installing on top of an existing GShade installation.
- Fixed an uncommon log file writing issue in the GShade Control Panel.
Known Issues
- Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
- It is still possible to manually select a functional depth buffer by enabling only the
DisplayDepth.fx
shader on theHome
tab and then selecting a valid depth buffer from theAdd-ons
tab underGeneric Depth
, but this will likely need to be done on every app launch.
- It is still possible to manually select a functional depth buffer by enabling only the
Shader Changes
- The following shaders have been updated:
- AdaptiveTint.fx
- BloomingHDR.fx
- MartysMods_LAUNCHPAD.fx
- MartysMods_MXAO.fx
- MartysMods_SMAA.fx
- MultiLUT.fx - Added the Marot MultiLUT atlas & fixed an issue with the Ipsusu MultiLUT atlas in the optional passes 2 & 3.
- pCamera.fx
- Pirate_FXAA.fx
Preset Changes
-
The following presets have been added:
- FFXIV:
- GShade\GShadeGameplayLarboard.ini
- FFXIV:
-
The following presets have been updated:
- FFXIV:
- GShade\GShadeChromaKey.ini
- GShade\GShadeCityofSin.ini
- GShade\GShadeDeus.ini
- GShade\GShadeFilmNoir.ini
- GShade\GShadeGameplayDeus.ini
- GShade\GShadeGameplayLegacy.ini
- GShade\GShadeGameplayRealism.ini
- GShade\GShadeGameplayVanilla.ini
- GShade\GShadeGameplayVivid.ini
- GShade\GShadeLarboard.ini
- FFXIV: