Minor Changes
- Added a check for the Final Fantasy XIV: Dawntrail Benchmark as it uses alternative depth settings from the current live game. If you noticed misbehavior when using any depth-based shaders such as those applying AO or DOF in the benchmark, this would have been the culprit.
- All changes from ReShade version 6.1.1 have been added.
https://reshade.me/releases
Bug Fixes:
- Fixed an issue with uniform variables using the
ui_bind
annotation where after manually setting a shader preprocessor definition, it was no longer possible to alter the definition via the associateduniform
variables. - Fixed an issue where some legacy presets could not have shader hotkeys adjusted or removed.
- Fixed an issue in the GShade Control Panel where when adding a second executable in a different location with the same name as an existing install, the two would appear out of order in the installation list until restarting the application.
- Fixed an issue where several textures used by the Fairy preset collection were corrupt.
- Fixed an issue where install settings autodetection for Star Wars: The Old Republic were incorrect.
Shader Changes
- The following shaders have been updated:
- CinematicDOF.fx
- dh_uber_rt.fx
- GAUSSIAN.fx
- ZN_DAMP_RT.fx