github Mortalitas/GShade v5.0.2
v5.0.2 The Hotfixes Keep Getting Cooler

19 days ago

Minor Changes

  • Added a check for the Final Fantasy XIV: Dawntrail Benchmark as it uses alternative depth settings from the current live game. If you noticed misbehavior when using any depth-based shaders such as those applying AO or DOF in the benchmark, this would have been the culprit.
  • All changes from ReShade version 6.1.1 have been added.
    https://reshade.me/releases

Bug Fixes:

  • Fixed an issue with uniform variables using the ui_bind annotation where after manually setting a shader preprocessor definition, it was no longer possible to alter the definition via the associated uniform variables.
  • Fixed an issue where some legacy presets could not have shader hotkeys adjusted or removed.
  • Fixed an issue in the GShade Control Panel where when adding a second executable in a different location with the same name as an existing install, the two would appear out of order in the installation list until restarting the application.
  • Fixed an issue where several textures used by the Fairy preset collection were corrupt.
  • Fixed an issue where install settings autodetection for Star Wars: The Old Republic were incorrect.

Shader Changes

  • The following shaders have been updated:
    • CinematicDOF.fx
    • dh_uber_rt.fx
    • GAUSSIAN.fx
    • ZN_DAMP_RT.fx

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