github Mortalitas/GShade v5.0.1
v5.0.1 The Coolest Hotfix There Ever Was

latest release: v5.0.2
27 days ago

Minor Changes

  • Significantly improved fallback behavior in the event that GShade runtime symlink creation fails such as when a filesystem does not support symlinks.
  • All changes from ReShade version 6.1.0 have been added.
    https://reshade.me/releases
  • The bundled DXVK build has been updated to version 2.3.1.

UI Changes

  • Added a toggle for switching between default behavior and slider widgets only for shader settings to the Settings tab of the in-game overlay under the User Interface section.

Bug Fixes:

  • Fixed an issue where crashes could occur when taking a screenshot in games with a 10-bit backbuffer.
  • Fixed an issue where uniform variable drag widgets with no ui_min/ui_max specified could end up with out of range values when converted to slider widgets.
  • Fixed an issue with the GShade Control Panel where the DirectInput hooking mode was not used for new installs when selected.
  • Fixed an issue with game path autodetection for Phantasy Star Online 2: New Genesis under Steam.
  • Fixed an issue with the Generic Depth II addon being disabled by default for Phantasy Star Online 2: New Genesis.
  • Fixed the Update Presets button in the GShade Control Panel failing to properly deploy downloaded presets. Note that this did not impact preset downloads during installs and updates.
  • Fixed the in-game overlay losing its saved language setting when updating via the GShade Control Panel.
  • Fixed an issue where GShade could not be installed to Baldur's Gate 3's DirectX 11 executable.
  • Fixed an ancient issue with the MultiLUT.fx ReShade atlas where the Cool light/Flat & green/Red lift matte/Cross process LUT's were corrupt.
  • Fixed an issue where the April 1st language setting may be saved for English users, requiring the language to be manually changed after April 1st on the Settings tab of the in-game overlay. Much like when broken presets caused the default Layer.fx texture to be shown, this bug was clearly also a targeted attack against you personally, dear reader.
  • Renamed the texture bluenoise.png to j_bluenoise.png to avoid a naming conflict with RTGI.

Shader Changes

  • The following shaders have been added:

    • ATMOSPHERE.fx
    • dh_ambient_remove.fx
    • dh_pastel_bug.fx
    • dh_uber_motion.fx
    • FGFXFastCascadedSeparableBlur16X.fx
    • FILMDECK.fx
    • FluoroDuoTone.fx
    • FSR1_2X.fx
    • ZN_DAMP_RT.fx
    • ZN_GI.fx
    • ZN_LC.fx
    • ZN_Stylize.fx
    • ZN_WF.fx
  • The following shaders have been updated:

    • AdaptiveColorGrading.fx
    • AdaptiveTint.fx
    • Delirium.fx
    • dh_anime.fx
    • dh_uber_motion.fx
    • dh_uber_rt.fx
    • dh_undither.fx
    • GAUSSIAN.fx
    • Heightfog.fx
    • HQAA.fx
    • FilmicPass.fx
    • PerfectPerspective.fx
    • VerticalPreviewer.fx

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