Major Changes
- A new fully configurable batch screenshot feature has been added, allowing you to take up to 2,147,483,647 screenshots with an adjustable delay specified in milliseconds using a single hotkey.
- Support for the majority of Japanese, Korean, and Simplified Chinese glyphs has been added to the in-game overlay by using external font files rather than packed font data.
- All changes from ReShade version 6.0.1 have been added.
https://reshade.me/releases - The bundled DXVK build has been updated to version 2.3.0.
Minor Changes
- A new button to open the GShade Custom Shaders folder has been added to the Settings tab of the in-game overlay under Shaders & Techniques.
- The in-game overlay language can now be changed directly from the Settings tab and no longer requires an application restart.
- When copying presets, for convenience the name field will now auto-populate based on the name of the preset being copied. E.g. A preset named
MyPreset
would auto-populateMyPreset_copy
. - The GShade Installer will now auto-populate the path for the most recent install on launch.
- If ENBSeries is present under a DirectX 11 game during installation, GShade will now configure it for compatibility to enable the use of both applications simultaneously.
- Gamepad support for new GShade game installations is now only enabled on an opt-in basis during install to a given game.
UI Changes
- If a shader specifies that a uniform variable should use a
drag
widget, GShade will now instead provide aslider
. Drag widgets offered less precision than manual entry (Ctrl
+Left Click
) and were less intuitive than sliders, making them the worst of both worlds.
Bug Fixes:
- Fixed an issue where the wrong font was being used by default in GShade's code viewer.
- Fixed an issue where it was possible to overwrite a shader file while viewing its generated code.
- Fixed an issue where the preset cache was not being cleared upon switching presets, preventing manual preset file editing/replacement without an app restart.
- Fixed an issue where when copying presets, only the settings for the active techniques would be added to the preset copy.
- Fixed an issue where when including a copy of a preset with screenshots failed to save the preset copy.
Shader Changes
-
The following shaders have been added:
- DepthDarkness.fx
- DynamicRaindrops.fx
- MartysMods_LAUNCHPAD.fx
- MartysMods_MXAO.fx
- MartysMods_SHARPEN.fx
- MartysMods_SMAA.fx
-
The following shaders have been updated:
- AspectRatio.fx
- BlueNoiseMotionBlur.fx
- BulgePinch.fx
- Chromakey.fx
- Chromakey2.fx
- CinematicDOF.fx
- CMAA_2.fx
- CobraMask.fx
- ColorInversion.fx
- ColorToAlpha.fx
- ContrastSharpening.fx
- Copyright.fx
- DirectionalDepthBlur.fx
- DisplayDepth.fx
- DisplayMod.fx
- Droste.fx
- FilmicAmorphSharpen.fx
- FilmicSharpen.fx
- Glamayre_Fast_Effects.fx
- GlobalAlpha.fx
- HQAA.fx
- LensDistort.fx
- MC_SSAO.fx - Fixed a texture name conflict with the new iMMERSE shader collection.
- MultiStageDepth.fx
- PerfectPerspective.fx
- PPFX_SSDO.fx
- Prism.fx
- qUINT_ssr.fx
- qUINT_bloom.fx
- qUINT_deband.fx
- qUINT_dof.fx
- qUINT_lightroom.fx
- RadialSlitScan.fx
- RealLongExposure.fx
- RetroTV.fx
- SimpleGrain.fx
- SlitScan.fx
- SplicedRadicals.fx
- StageDepth.fx
- SunsetFilter.fx
- Swirl.fx
- TiltShift.fx
- TinyPlanet.fx
- Wave.fx
- ZigZag.fx
-
The following compute shaders have been updated:
- BilateralCS.fx
- ColorSort_CS.fx
- Frequency_CS.fx
- Gravity_CS.fx
- LocalContrastCS.fx
- NGLighting.fx
Preset Changes:
-
The following presets have been added:
- FFXIV:
- Arkana\Arkana Artist\ArkanaManghwa.ini
- Arkana\Arkana Artist\ArkanaManghwaColour.ini
- Arkana\Arkana GPose\ArkanaClarify.fx
- Arkana\Arkana GPose\ArkanaDream.fx
- Arkana\Arkana GPose\ArkanaPortrait.fx
- Arkana\Arkana GPose\ArkanaSun.fx
- Arkana\Arkana Muse\ArkanaSteampunk.fx
- Arkana\Arkana Muse\ArkanaVaseA.fx
- Arkana\Arkana Muse\ArkanaVaseB.fx
- Arkana\Arkana Muse\MuseOutline.fx
- FFXIV:
-
The following presets have been updated:
- FFXIV:
- Arkana*.ini
- GShade\GShadeGameplayRealism.ini
- GShade\GShadeGameplayVanilla.ini
- GShade\GShadeGameplayVivid.ini
- GShade\GShadeLarboard.ini
- Neneko ColorS*.ini
- WoW:
- Neneko ColorS - World of Warcraft*.ini
- FFXIV: