github Mortalitas/GShade v3.2.0
v3.2.0: See Changelog For More Information

latest releases: v5.0.2, v5.0.1, v5.0.0...
3 years ago

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https://discord.gg/gposers

Major Changes:

  • New Officially Supported Games:

    • Alchemy (Second Life)
    • Farming Simulator 2019
    • Initial Drift Online
    • NeosVR
    • Phasmophobia
    • Singularity Viewer (Second Life)
    • VRChat
  • New Unofficially Supported Games:

    • Lord of the Rings Online
    • Microsoft Flight Simulator
    • Star Wars Galaxies
  • The preset converter now supports presets packaged with Potatoshade.

  • All ReShade 4.9.1 changes are included.

  • Bundled custom DXVK build updated to 1.7.3+

  • The GShade Visual Guide has been updated. Give it a read!

Bug Fixes:

  • A 500 frame shader rendering delay has been added on startup to help with crashing issues on slow machines and with libraries such as d912pxy that employ their own startup cache.

  • The built-in preprocessor definition BUFFER_COLOR_DEPTH has been correctly renamed to BUFFER_COLOR_BIT_DEPTH to match ReShade behaviors.

Shader Changes:

  • The following shaders have been added:

    • AtmosphericDensity.fx
    • BilateralComic.fx
    • ContrastStretch.fx
    • ColorChart.fx
    • Dehaze.fx
    • DisplayMod.fx
    • LensDiffusion.fx
    • LiquidLens.fx
    • MagicBorder.fx
    • qUINT_deband.fx
    • UnrealLens.fx
    • VerticalPreviewer.fx
    • VHSM.fx
  • The following shaders have been updated:

    • CinematicDOF.fx
    • Clarity.fx
    • Comic.fx
    • Copyright.fx - Fixed missing texture selection, updated textures for 2021, added Custom option.
    • Deband.fx
    • DisplayDepth.fx
    • GaussianBloom.fx
    • LUT.fx - Added option and placeholder texture for Potatoshade. To use this option, obtain a copy of seilut.png from Potatoshade and place it in: ?:\Program Files\GShade\Textures
    • MagicHDR.fx
    • Oilify.fx
    • PD80_01A_RT_Correct_Contrast.fx
    • PD80_01B_RT_Correct_Color.fx
    • PD80_04_BlacknWhite.fx
    • PD80_04_Selective_Color_v2.fx
    • PD80_06_Chromatic_Aberration.fx
    • PerfectPerspective.fx
    • pkd_LayerCake.fx
    • Prism.fx
    • qUINT_mxao.fx
    • qUINT_dof.fx
    • SMAA.fx
    • TriDither.fx -> TriDither.fxh
    • VHSPro.fx
  • The following compute shaders have been added:

    • GaussianBlurCS.fx
    • LocalContrastCS.fx
    • VRS_Map.fx
  • The following compute shaders have been updated:

    • ReVeil.fx

Preset Changes:

  • The following presets have been added:

    • FFXIV:
      • Fairy\*.ini
      • GShade\CyaneVision.ini
      • Maya Purple Cocoon\Maya Comfort.ini
      • Maya Purple Cocoon\Maya Delicate.ini
      • Maya Purple Cocoon\Maya Good day.ini
      • Maya Purple Cocoon\Maya Memory.ini
      • Maya Purple Cocoon\Maya Onyx Bloom.ini
      • Maya Purple Cocoon\Maya Onyx Raw.ini
      • Maya Purple Cocoon\Maya Purple Fog.ini
      • Maya Purple Cocoon\Maya Purple Bokeh.ini
      • Maya Purple Cocoon\Maya Raktika Gameplay.ini
      • Maya Purple Cocoon\Maya Romantic.ini
      • Talim - Ta-hee!\TalimsTahee 2\*.ini
  • The following presets have been updated:

    • FFXIV:
      • GShade\GShadeChromaKey.ini
      • GShade\GShadeGameplayLegacy.ini
      • GShade\GShadeGameplayRealism.ini
      • GShade\GShadeGameplayVanilla.ini
      • Glace\*.ini
      • Talim - Ta-hee!\*.ini
      • Yomigami Okami\OkamiAether.ini
      • Yomigami Okami\OkamiPrism.ini

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