github Mortalitas/GShade v3.0.0
v3.0.0: See Changelog For More Information

latest releases: v5.1.3, v5.1.2, v5.1.1...
4 years ago

Join the GPOSERS Discord for support, a standalone preset converter, and more:
https://discord.gg/gposers

Major Changes:

  • GShade's in-game overlay UI has been translated into Japanese, Korean, German, French, and Italian! You can choose during install or change after installing from the new GShade Control Panel.

  • @Lemon-King's Phantasy Star Online 2 texture filtering enhancements have been merged into GShade.

  • Ever wanted to use an effect twice or even thrice? GShade now allows technique cloning, just right click a technique to create a copy with its own configuration settings.

  • GShade has had all of its utilities rewritten from scratch! This includes: installer, uninstaller, update reminder, and the all-in-one control panel.

  • Texture caching has been added to increase preset loading performance even further. This feature can be disabled by setting TextureCacheLevel to 0 under [GENERAL] in GShade.ini.

  • Screenshots taken with GShade should now be ~20-60% smaller with no quality decrease.

  • Uniform variables can now be linked to preprocessor definitions to improve runtime performance with the ui_bind annotation. See MultiLUT.fx or Copyright.fx for examples.

  • All whitelisted DirectX 9 games have moved from partial to full support.

  • Whitelisted DiRT Rally 2.0, Fallout 76, OpenJK, Shroud of the Avatar, & Star Wars: The Old Republic.

  • When a major update (30+ days since the previous major release) is available, the banner is no longer displayed constantly but instead only shown for a few seconds on startup or whenever the GShade menu is opened. As part of this compromise and instead of requiring a Disable GShade button, effects are now always disabled on versions which are one or more major builds behind.

  • Minor updates will now use the revision (x.x.r.x) number instead of the build (x.x.x.b) number and use a on-startup-only banner to make updates easier to follow. Minor updates will not disable effects or place a persistent banner above the GShade menu.

  • The above only applies to updates after this release.

  • GShade's utility location is now fixed at ?:\Program Files\GShade instead of ?:\Program Files (x86)\GShade due to all utilities being rewritten from scratch as 64-bit executables.

  • reshade-shaders and reshade-presets have been renamed to gshade-shaders and gshade-presets respectively.

  • Choosing to keep settings leaves @martymcmodding's patron shaders in place between updates/installs.

  • All ReShade 4.7.0 changes are included.

UI Changes:

  • Technique sorting when dragging is now incremental, meaning you can drag as fast or as slow as you'd like without swapping/replacing techniques in error.

  • An improved version of the one-time-in-game tutorial has been implemented, covering basic GShade features and navigation. It can be viewed again via a button on the Settings tab.

  • All Latin characters and extended Cyrillic characters are now supported and should no longer show as ?'s.

  • You can right click any active technique and select Solo Mode to only view the effects applied by it.

  • A Rename button for the currently selected preset has been added to the preset explorer dropdown next to the existing + button.

  • Added application hash (for checking against __APPLICATION__ when developing shaders) and a copy hash to clipboard button to the top of the About tab.

  • A specific banner message has been added for update check failures.

  • Improved legibility of some splash banner text.

  • Updated the Credits listing on the About tab.

Bug Fixes:

  • Vulkan games should now properly work with GShade, but keep in mind Vulkan support in both GShade and ReShade is still relatively experimental.

  • The update reminder icon no longer disappears from the tray when hovered over.

Shader Changes:

  • The following shaders have been added:

    • ArtisticVignette.fx - Depth & 28 blend modes added.
    • Clipboard.fx
    • ColShift.fx
    • CRTGeomMOD.fx
    • CuttingTool_Depth.fx
    • DirectionalDepthBlur.fx
    • FlexibleCA.fx
    • FogRemoval.fx
    • GTU.fx
    • Halation.fx
    • MagicHDR.fx
    • PD80*.fx
    • Pirate_Depth_GI.fx
    • PSXDither.fx
    • Sketch.fx
    • SmartDeNoise.fx
    • Unsharp.fx
    • WinUaeMaskGlow.fx
    • WhitepointFixer.fx
  • The following shaders have been updated:

    • AdaptiveSharpen.fx
    • AmbientLight.fx
    • ASCII.fx
    • Bloom.fx
    • CinematicDOF.fx
    • Deband.fx - Added depth support.
    • Denoise.fx - Fixed DX9 compatibility.
    • DOF.fx - Fixed DX9 compatibility.
    • KeepUI_FFXIV.fx -> KeepUI.fx - Support has been added for PSO2.
    • FakeHDR.fx
    • FilmicAmorphSharpen.fx
    • FilmicSharpen.fx
    • Layer*.fx - Rotation & 28 blend modes added.
    • LUT.fx
    • MartyMcFlyDOF.fx - Fixed DX9 compatibility.
    • MultiLUT.fx
    • MultiLUTFaustus86.fx
    • NeoBloom.fx
    • PerfectPerspective.fx
    • Prism.fx
    • qUINT_bloom.fx
    • qUINT_common.fxh
    • qUINT_dof.fx
    • qUINT_lightroom.fx
    • qUINT_mxao.fx
    • qUINT_sharp.fx
    • qUINT_ssr.fx
    • Silhouette.fx
    • *StageDepth*.fx - Rotation, scaling, XY adjustment, 28 blend modes added.
    • TiltShift.fx
    • Tonemap.fx
    • ReShade.fxh
    • XIVCopyright.fx -> Copyright.fx - PSO2 copyright textures have been added.
  • The following depreciated shaders have been removed:

    • PopArtLayer.fx
    • VaporStageDepth.fx

Preset Changes:

  • The following presets have been added:

    • FFXIV:

      • AlmaStudio\Lush2 - GodRays4GodBaes\*
      • Full-time Senpai\Full-TimeSenpaiSplendor.ini
      • Glace\*
      • GShade\Angelite.ini
      • GShade\ColorsReborn.ini
      • GShade\CrystalCaliberII.ini
      • GShade\GShadeGameplayLegacy.ini
      • GShade\OMGEorzea.ini
      • GShade\OMGEorzeaGameplay.ini
      • GShade\PhotosmithFreyRevelry.ini
      • GShade\YuliaTealAndOrange.ini
      • Lufreine\Legacy.ini
      • Maya Purple Cocoon\*
      • Nacht\*
      • NukeGP\*
      • Photo Phoenix\*
      • Talim - Ta-hee!\Talim - Air.ini
      • Talim - Ta-hee!\Talim - Cherryberry.ini
      • Talim - Ta-hee!\Talim - Darkstars.ini
      • Talim - Ta-hee!\Talim - Embrace.ini
      • Talim - Ta-hee!\Talim - Focus.ini
      • Talim - Ta-hee!\Talim - Jellybean.ini
      • Talim - Ta-hee!\Talim - Morning Dew.ini
      • Talim - Ta-hee!\Talim - Nightsky.ini
      • Talim - Ta-hee!\Talim - Pearl.ini
      • Talim - Ta-hee!\Talim - Shadowless.ini
      • Talim - Ta-hee!\Talim - Silent Night.ini
      • Talim - Ta-hee!\Talim - Smol.ini
      • Talim - Ta-hee!\Talim - SmolSun.ini
      • Talim - Ta-hee!\Talim - Summersnow.ini
      • Talim - Ta-hee!\Talim - Zuko.ini
      • Witch Presets\*
      • Yaz-Alcred\*
      • Yomigami Okami\OkamiAether.ini
      • Yomigami Okami\OkamiAzure.ini
      • Yomigami Okami\OkamiGameplay.ini
      • Yomigami Okami\OkamiSusano.ini
    • WoW:

      • GShade [WoW]\MessyGameplay.ini
      • Neneko ColorS [WoW]\*
  • The following presets have been updated:

    • FFXIV:
      • Full-time Senpai\Full-TimeSenpaiCheshire.ini
      • Full-time Senpai\Full-TimeSenpaiCheshireNight.ini
      • GShade\GShadeGameplayRealism.ini
      • GShade\GShadeGameplayVanilla.ini
      • Talim - Ta-hee!\Talim - Colorpunch.ini
  • The following presets have been relocated:

    • FFXIV:
      • GShade\Arkana*.ini -> Arkana*.ini

Don't miss a new GShade release

NewReleases is sending notifications on new releases.