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Major Changes:
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GShade's in-game overlay UI has been translated into Japanese, Korean, German, French, and Italian! You can choose during install or change after installing from the new GShade Control Panel.
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@Lemon-King's Phantasy Star Online 2 texture filtering enhancements have been merged into GShade.
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Ever wanted to use an effect twice or even thrice? GShade now allows technique cloning, just right click a technique to create a copy with its own configuration settings.
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GShade has had all of its utilities rewritten from scratch! This includes: installer, uninstaller, update reminder, and the all-in-one control panel.
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Texture caching has been added to increase preset loading performance even further. This feature can be disabled by setting TextureCacheLevel to 0 under [GENERAL] in GShade.ini.
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Screenshots taken with GShade should now be ~20-60% smaller with no quality decrease.
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Uniform variables can now be linked to preprocessor definitions to improve runtime performance with the ui_bind annotation. See MultiLUT.fx or Copyright.fx for examples.
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All whitelisted DirectX 9 games have moved from partial to full support.
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Whitelisted DiRT Rally 2.0, Fallout 76, OpenJK, Shroud of the Avatar, & Star Wars: The Old Republic.
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When a major update (30+ days since the previous major release) is available, the banner is no longer displayed constantly but instead only shown for a few seconds on startup or whenever the GShade menu is opened. As part of this compromise and instead of requiring a Disable GShade button, effects are now always disabled on versions which are one or more major builds behind.
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Minor updates will now use the revision (x.x.r.x) number instead of the build (x.x.x.b) number and use a on-startup-only banner to make updates easier to follow. Minor updates will not disable effects or place a persistent banner above the GShade menu.
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The above only applies to updates after this release.
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GShade's utility location is now fixed at ?:\Program Files\GShade instead of ?:\Program Files (x86)\GShade due to all utilities being rewritten from scratch as 64-bit executables.
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reshade-shaders and reshade-presets have been renamed to gshade-shaders and gshade-presets respectively.
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Choosing to keep settings leaves @martymcmodding's patron shaders in place between updates/installs.
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All ReShade 4.7.0 changes are included.
UI Changes:
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Technique sorting when dragging is now incremental, meaning you can drag as fast or as slow as you'd like without swapping/replacing techniques in error.
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An improved version of the one-time-in-game tutorial has been implemented, covering basic GShade features and navigation. It can be viewed again via a button on the Settings tab.
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All Latin characters and extended Cyrillic characters are now supported and should no longer show as ?'s.
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You can right click any active technique and select Solo Mode to only view the effects applied by it.
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A Rename button for the currently selected preset has been added to the preset explorer dropdown next to the existing + button.
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Added application hash (for checking against __APPLICATION__ when developing shaders) and a copy hash to clipboard button to the top of the About tab.
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A specific banner message has been added for update check failures.
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Improved legibility of some splash banner text.
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Updated the Credits listing on the About tab.
Bug Fixes:
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Vulkan games should now properly work with GShade, but keep in mind Vulkan support in both GShade and ReShade is still relatively experimental.
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The update reminder icon no longer disappears from the tray when hovered over.
Shader Changes:
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The following shaders have been added:
- ArtisticVignette.fx - Depth & 28 blend modes added.
- Clipboard.fx
- ColShift.fx
- CRTGeomMOD.fx
- CuttingTool_Depth.fx
- DirectionalDepthBlur.fx
- FlexibleCA.fx
- FogRemoval.fx
- GTU.fx
- Halation.fx
- MagicHDR.fx
- PD80*.fx
- Pirate_Depth_GI.fx
- PSXDither.fx
- Sketch.fx
- SmartDeNoise.fx
- Unsharp.fx
- WinUaeMaskGlow.fx
- WhitepointFixer.fx
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The following shaders have been updated:
- AdaptiveSharpen.fx
- AmbientLight.fx
- ASCII.fx
- Bloom.fx
- CinematicDOF.fx
- Deband.fx - Added depth support.
- Denoise.fx - Fixed DX9 compatibility.
- DOF.fx - Fixed DX9 compatibility.
- KeepUI_FFXIV.fx -> KeepUI.fx - Support has been added for PSO2.
- FakeHDR.fx
- FilmicAmorphSharpen.fx
- FilmicSharpen.fx
- Layer*.fx - Rotation & 28 blend modes added.
- LUT.fx
- MartyMcFlyDOF.fx - Fixed DX9 compatibility.
- MultiLUT.fx
- MultiLUTFaustus86.fx
- NeoBloom.fx
- PerfectPerspective.fx
- Prism.fx
- qUINT_bloom.fx
- qUINT_common.fxh
- qUINT_dof.fx
- qUINT_lightroom.fx
- qUINT_mxao.fx
- qUINT_sharp.fx
- qUINT_ssr.fx
- Silhouette.fx
- *StageDepth*.fx - Rotation, scaling, XY adjustment, 28 blend modes added.
- TiltShift.fx
- Tonemap.fx
- ReShade.fxh
- XIVCopyright.fx -> Copyright.fx - PSO2 copyright textures have been added.
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The following depreciated shaders have been removed:
- PopArtLayer.fx
- VaporStageDepth.fx
Preset Changes:
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The following presets have been added:
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FFXIV:
- AlmaStudio\Lush2 - GodRays4GodBaes\*
- Full-time Senpai\Full-TimeSenpaiSplendor.ini
- Glace\*
- GShade\Angelite.ini
- GShade\ColorsReborn.ini
- GShade\CrystalCaliberII.ini
- GShade\GShadeGameplayLegacy.ini
- GShade\OMGEorzea.ini
- GShade\OMGEorzeaGameplay.ini
- GShade\PhotosmithFreyRevelry.ini
- GShade\YuliaTealAndOrange.ini
- Lufreine\Legacy.ini
- Maya Purple Cocoon\*
- Nacht\*
- NukeGP\*
- Photo Phoenix\*
- Talim - Ta-hee!\Talim - Air.ini
- Talim - Ta-hee!\Talim - Cherryberry.ini
- Talim - Ta-hee!\Talim - Darkstars.ini
- Talim - Ta-hee!\Talim - Embrace.ini
- Talim - Ta-hee!\Talim - Focus.ini
- Talim - Ta-hee!\Talim - Jellybean.ini
- Talim - Ta-hee!\Talim - Morning Dew.ini
- Talim - Ta-hee!\Talim - Nightsky.ini
- Talim - Ta-hee!\Talim - Pearl.ini
- Talim - Ta-hee!\Talim - Shadowless.ini
- Talim - Ta-hee!\Talim - Silent Night.ini
- Talim - Ta-hee!\Talim - Smol.ini
- Talim - Ta-hee!\Talim - SmolSun.ini
- Talim - Ta-hee!\Talim - Summersnow.ini
- Talim - Ta-hee!\Talim - Zuko.ini
- Witch Presets\*
- Yaz-Alcred\*
- Yomigami Okami\OkamiAether.ini
- Yomigami Okami\OkamiAzure.ini
- Yomigami Okami\OkamiGameplay.ini
- Yomigami Okami\OkamiSusano.ini
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WoW:
- GShade [WoW]\MessyGameplay.ini
- Neneko ColorS [WoW]\*
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The following presets have been updated:
- FFXIV:
- Full-time Senpai\Full-TimeSenpaiCheshire.ini
- Full-time Senpai\Full-TimeSenpaiCheshireNight.ini
- GShade\GShadeGameplayRealism.ini
- GShade\GShadeGameplayVanilla.ini
- Talim - Ta-hee!\Talim - Colorpunch.ini
- FFXIV:
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The following presets have been relocated:
- FFXIV:
- GShade\Arkana*.ini -> Arkana*.ini
- FFXIV: