What's Changed
- DesktopGL: Fix stale scissor state after Clear by @AristurtleDev in #9587
- Patch Vulkan tests failing on Mac host tests by @SimonDarksideJ in #9604
- Implement loading Assimp library from BaseDirectory by @dellis1972 in #9600
- Bump MessagePack from 2.5.301 to 2.5.303 by @dependabot[bot] in #9603
- Handling disposal of external resources mid-frame in the Vulkan backend. by @uygary in #9580
- Put back the single string Constructor for ContentImporterAttribute by @dellis1972 in #9597
- Fix song.Dispose() race condition by @morfah in #9499
- Adding MGG_RenderTarget_WrapNativeHandle Implementation for DesktopGL4 by @uygary in #9561
- Feature/3861 Publish the "Empty Game" single project template by @SimonDarksideJ in #9617
- Fixes #9543: Map DX12 GamePad triggers to button bitmask by @SramkoJ in #9568
New Contributors
Full Changelog: v3.8.6...v3.8.6.1