github MobileGL-Dev/MobileGlues-release V1.3.0.RC1
MobileGlues V1.3.0 Release Candidate 1

latest releases: V2.0.0, V1.3.5, V1.3.4...
pre-release12 months ago

Hello everyone! We’re excited to bring you MobileGlues v1.3.0 Release Candidate 1

Note

This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.


Highlights

MobileGlues

  • Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
  • Feat: Added built-in FSR 1 post-processing functionality
  • Feat: Conditionally adapted AcceleratedRendering Mod
    • Only available on certain Adreno GPUs
    • ANGLE must be disabled
    • Requires the ARB_compute_shader or OpenGL43 extension
  • Feat: Added the non-recommended custom GL versions feature
  • Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
  • Fixed: Incorrect behavior in the Texture subsystem
  • Fixed: Issue where game save thumbnails could not be captured
  • Fixed: Text disappearance on the NeoForge loading screen on some devices
  • Fixed: Shader errors introduced since v1.2.6
  • Fixed: Crash when using the Indirect MultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw
  • Changed: Updated the declared OpenGL Shading Language version to 4.60

MobileGlues Plugin

  • Fixed: Issue where the timer_query extension was incorrectly disabled when upgrading from an older version
  • Fixed: Options being obscured on some devices

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