Hello everyone! We’re excited to bring you MobileGlues v1.3.0 Release Candidate 1
Note
This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.
Highlights
MobileGlues
- Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
- Feat: Added built-in FSR 1 post-processing functionality
- Feat: Conditionally adapted AcceleratedRendering Mod
- Only available on certain Adreno GPUs
- ANGLE must be disabled
- Requires the ARB_compute_shader or OpenGL43 extension
- Feat: Added the non-recommended custom GL versions feature
- Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
- Fixed: Incorrect behavior in the Texture subsystem
- Fixed: Issue where game save thumbnails could not be captured
- Fixed: Text disappearance on the NeoForge loading screen on some devices
- Fixed: Shader errors introduced since v1.2.6
- Fixed: Crash when using the
IndirectMultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw - Changed: Updated the declared OpenGL Shading Language version to 4.60
MobileGlues Plugin
- Fixed: Issue where the
timer_queryextension was incorrectly disabled when upgrading from an older version - Fixed: Options being obscured on some devices