github MobileGL-Dev/MobileGlues-release V1.2.6
MobileGlues V1.2.6 Release

latest releases: V1.3.5, V1.3.4, V1.3.3...
12 months ago

Hello everyone — thanks for your patience! We’re excited to bring you MobileGlues v1.2.6.


Highlights

MobileGlues

  • Fixed: Workaround for hand-held item occlusion when ANGLE is enabled in Minecraft 1.21.5+
  • Fixed: ModernUI sign text not displaying
  • Feat: Added stuff for shader developers, please check out For Shader Developers
  • Changed: Default ANGLE policy
      Prefer Disabled: ANGLE will be enabled on Adreno GPUs (except Adreno 740)
      Prefer Enabled: Vulkan 1.3 support check is no longer required
  • Feat: iOS adaptation
  • Feat: Improved "Compute" mode in MultiDraw emulation
  • Fixed: Miscellaneous minor issues

MobileGlues Plugin

  • Changed: Some text.
  • Fixed: Miscellaneous minor issues

Notes

  • Info: We (MobileGL-Dev) are currently focused on developing MobileGL, a brand-new project, and almost don’t have time to further maintain this one — we appreciate your understanding.
  • Info: When using Iris + Minecraft 1.21.6 on Adreno with the native GLES driver, entity rendering may appear broken. This is suspected to be an Adreno GLES driver issue — as a result, ANGLE is now enabled by default on Adreno GPUs (except Adreno 740).
  • Info: Recently, Fold Craft Launcher and Zalith Launcher (2) have updated ANGLE to the latest commit, supporting the extension required for MobileGlues’ "MultiDraw Indirect" emulation, resulting in a significant performance boost.
  • Info: Amethyst (Android & iOS) now ships with MobileGlues built-in — feel free to give it a try!
  • Important PSA: We do not officially support Sodium, Iris, Optifine, or any modpacks / shaderpacks / resourcepacks. Compatibility is on a best-effort basis only. Please do not report related issues to original mod authors.
    Read the full PSA here

Thank you all for your understanding.

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