github MirrorNetworking/Mirror v5.0.2

latest releases: v89.7.0, v90.1.4, v90.1.3...
4 years ago

5.0.2 (2019-11-03)

Bug Fixes

  • when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited (1ca6b27)

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