34.0.0 (2021-03-16)
Bug Fixes
- #2635 - Reset also checks if local player before clearing it (see previous commit) (9cf4207)
- #2635 NetworkIdentity.OnDestroy only clears NetworkClient.localPlayer if WE are STILL the local player. (457b21d)
- LatencySimulation now sends all messages that are ready to be sent. previously a scrambled message being inserted randomly could delay the ones behind it in the list (7de5c18)
- MultipleAdditiveScenes AddPlayer timing (86c8e1b)
- NetworkTransform compression disabled for now to fix tiny 'wobbly' 2D sprite rotations. NetworkTransform will be remade anyway. make it work, then make it fast. (19017df)
- Updated Authenticator Template for NetworkClient.connection (383a027)
Features
- NetworkTransform.compressRotation option. disabled by default to not break 2D projects. (78b6cfb)