github MirrorNetworking/Mirror master-1639

latest releases: v89.7.4, v89.7.3, v89.7.2...
5 years ago

This is a bleeding edge release. BACKUP BEFORE USING THIS AUTOMATED BUILD
ClientScene.OnSpawnPrefab and NetworkManager.OnServerAddPlayerInternal: spawn objects with prefab names to avoid unnecessary "(Clone)" suffix from Unity. otherwise we need a name sync component in all games that show the names, e.g. MMOs for all monsters. This way we only need name sync components for objects that actually do change names, e.g. players.

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