github MirageNet/Mirage v47.0.0

latest releases: v149.2.0, v149.1.1, v149.1.0...
3 years ago

47.0.0 (2020-10-07)

breaking

Bug Fixes

  • access NI on disabled objects (#383) (0ab4c60)
  • adding namespace for sonar bug (2ed0859)
  • bug Client ConnectionState not set properly in Disconnect (#369) (74298c5)
  • Bug with NI destroy order (#374) (485f78b)
  • Examples can exit property in client mode (35faaf3)
  • examples no longer use prefabs or common files (#378) (718ec9e)
  • Lobby comp should not reference NetworkConnection.IsReady (#385) (6a1a190)
  • networkmenu should add NSM to playerSpawner too (c7bd0be)
  • nre modifying syncvars that have not been spawned (69883c5)

Features

  • Add IncludeOwner option to SendToAll (#387) (6b0a005)
  • new generic Read and Write methods for all types (#2301) (85252c3)
  • support Jagged arrays (0267dbe)

Performance Improvements

BREAKING CHANGES

  • It is no longer guaranteed that all objects are spawned before we start calling events

  • fix object spawning on scene change

  • remove unused variable

Co-authored-by: uwee uweenukr@gmail.com

  • You can no longer use gameobjects in syncvars

  • Serialize and Deserialize methods in synclists don't do anything anymore

  • Remove old comment

  • Fix compilatio error

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