136.0.0 (2023-05-01)
Bug Fixes
- fixing typo for Spawn settings (2d8a35a)
Code Refactoring
- adding headers to Character spawner fields (3ed2134)
- Changing default spawn settings (89564f4)
- moving Spawn Settings too its own file (5bdc7a3)
Features
- adding Name and GameObjectActive to Spawn settings (fd12390)
- adding option to always enable client object (686a904)
- adding option to disable Setting name by CharacterSpawner (796a7bd)
BREAKING CHANGES
- NetworkIdentity.TransformSpawnSettings moved to NetworkSpawnSettings
- Spawning a prefab will no longer automatically enable it. Spawn settings must have SendGameObjectActive set to true and object on server to be enabled as well
- SpawnMessage now has SpawnValues struct to store values in. SpawnMessage also has new ToString message
- removing FormerlySerializedAs from CharacterSpawner