github MirageNet/Mirage v112.0.0

latest releases: v149.3.0, v149.2.0, v149.1.1...
2 years ago

112.0.0 (2021-11-07)

Bug Fixes

  • adding a check to make sure asset id isn't created from empty string (26a5bbc)
  • fixing defines for Unity2021.2 (#977) (15ffa5b)
  • fixing id generation for negative numbers (f5e1b9a)
  • renameing identity.Reset so it doesn't override unity's reset function (bc5da6a)
  • using hex for logging prefabhash and sceneid (f0c335f)

Code Refactoring

  • NetworkIdentity: moving id generation to its own file (51795ce)

Features

  • NetworkIdentity: adding helper methods for Id (0ddfdb8)
  • ServerObjectManager: adding AddCharacter method that takes Identity and hash (629036a)
  • ServerObjectManager: adding ReplaceCharacter method that takes Identity and hash (4320c05)

Performance Improvements

  • making transform values option to send with spawn message (#972) (22e7dcd)
  • no longer sending PrefabHash if the object is a scene id (46e29a6)

BREAKING CHANGES

  • Scene objects based on a prefab will no longer have their PrefabHash set on spawn on the client
  • NetworkIdentity: Scene Id generation is no longer public

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