28.0.0 (2020-03-26)
Bug Fixes
- #1599 - NetworkManager HUD calls StopHost/Server/Client depending on state. It does not call StopHost in all cases. (#1600) (8c6ae0f)
Features
BREAKING CHANGES
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You will need to reassign your scenes after upgrade
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Automatically fix properties that were using name
If you open a NetworkManager or other gameobject that uses a scene name
it now gets converted to scene path by the SceneDrawer
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Use get scene by name
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Scene can never be null
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Update Assets/Mirror/Examples/AdditiveScenes/Scenes/MainScene.unity
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Issue warning if we drop the scene
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Issue error if scene is lost
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Add suggestion on how to fix the error
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Keep backwards compatibility, check for scene name
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cache the active scene
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Update Assets/Mirror/Editor/SceneDrawer.cs
Co-Authored-By: James Frowen jamesfrowendev@gmail.com
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GetSceneByName only works if scene is loaded
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Remove unused using
Co-authored-by: James Frowen jamesfrowendev@gmail.com