github MirageNet/Mirage 28.0.0-master

latest releases: v149.3.0, v149.2.0, v149.1.1...
4 years ago

28.0.0 (2020-03-26)

Bug Fixes

  • #1599 - NetworkManager HUD calls StopHost/Server/Client depending on state. It does not call StopHost in all cases. (#1600) (8c6ae0f)

Features

  • now you can assign scenes even if not in Editor (#1576) (c8a1a5e)

BREAKING CHANGES

  • You will need to reassign your scenes after upgrade

  • Automatically fix properties that were using name

If you open a NetworkManager or other gameobject that uses a scene name
it now gets converted to scene path by the SceneDrawer

  • Use get scene by name

  • Scene can never be null

  • Update Assets/Mirror/Examples/AdditiveScenes/Scenes/MainScene.unity

  • Issue warning if we drop the scene

  • Issue error if scene is lost

  • Add suggestion on how to fix the error

  • Keep backwards compatibility, check for scene name

  • cache the active scene

  • Update Assets/Mirror/Editor/SceneDrawer.cs

Co-Authored-By: James Frowen jamesfrowendev@gmail.com

  • GetSceneByName only works if scene is loaded

  • Remove unused using

Co-authored-by: James Frowen jamesfrowendev@gmail.com

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