github MikeMaximus/gbm v1.1.5
Game Backup Monitor v1.1.5

latest releases: v1.4.0, v1.3.9, v1.3.8...
6 years ago

New in 1.1.5

All Platforms:

  • Fixed a crash that could occur when renaming a game configuration.
  • Rewrote portions of game detection:
    • The handling of duplicate game configurations has been flawed since regular expression support was added in v1.1. This has been fixed.
    • GBM is now more efficient when detecting games by parameter and/or process path.
  • Changed how save path variables are handled:
    • GBM no longer uses it's own format and naming scheme for path variables.
    • GBM now uses Windows environment variables in game configurations.
      • For example, *appdatalocal* is now %LOCALAPPDATA% in a Windows configuration.
      • GBM also uses some custom environment variables, such as %USERDOCUMENTS% and %COMMONDOCUMENTS%. These are needed for compatability and to handle some limitations with how GBM interacts with 7-Zip.
    • GBM now uses the XDG specification for game configurations in Linux. (Thanks basxto!)
      • For example, *appdatalocal* is now ${XDG_DATA_HOME:-~/.local/share} in a Linux configuration.
    • Custom Path Variables have changed. For example, *Steam User Data* will now be %Steam User Data%.
      • They will appear this way in Windows and Linux.
      • GBM will no longer allows the creation of variables using reserved names, such as APPDATA.
    • Your configurations will be automatically updated to these new formats when upgrading to v1.1.5.
    • These changes will break game list compatability with other versions of GBM. Archived lists are available at http://mikemaximus.github.io/gbm-web/archive.html for those that wish to stay on an older version.
  • Added a new setting, "Show resolved save paths in Game Manager".
    • This new setting is enabled by default.
    • When enabled, GBM will display resolved save paths in the Game Manager. This is how GBM displayed paths prior to v1.1.5.
    • When disabled, GBM will display save paths with their variables when applicable.
  • Added a tooltip to applicable "Path" fields on the Game Manager.
    • This tooltip either displays either a resolved or unresolved path.
    • The behaviour is toggled by the "Show resolved save paths" setting.
  • Added "Import Backup Files" feature to the Game Manager.
    • This feature allows you to import one or more backup files for a specific game configuration.
    • This is useful if you lost your GBM database(s), but not the backup files. It also can be used to easily move compatible saved game backups between Windows and Linux.
    • GBM cannot verify that the backups being imported are compatible with the current configuration. This is up to the user!
    • This feature will be expanded and refined in future releases.

Linux:

  • Fixed an issue that prevented Wine / Proton games from being detected in some cases.
  • GBM can now use any Windows configuration to detect and backup games running in Wine / Proton.
    • An absolute Windows save path, such "%APPDATA%\Game\Saved Games" will be automatically converted to the proper path within the detected Wine prefix.
    • The converted path will be saved to the configuration once game has been detected at least once.
    • You cannot restore a backup using an absolute Windows path. The game needs to be detected at least once so the correct save path can be determined.
    • This feature should be considered "Beta" and may not work in all scenarios. Please report any issues you may encounter!

Website:

  • Search features have been added to the Official Game Lists (Thanks basxto!)
    • Includes advanced features such as searching by tag and excludes.
    • Tags are now clickable for automatic searching of similar games.
    • Searches are linkable.
    • You can now link directly to a single configuration using the new link icon.
    • Configurations intelligently collapse or uncollapse based on search results.

The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html

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