New in 1.1.5
All Platforms:
- Fixed a crash that could occur when renaming a game configuration.
- Rewrote portions of game detection:
- The handling of duplicate game configurations has been flawed since regular expression support was added in v1.1. This has been fixed.
- GBM is now more efficient when detecting games by parameter and/or process path.
- Changed how save path variables are handled:
- GBM no longer uses it's own format and naming scheme for path variables.
- GBM now uses Windows environment variables in game configurations.
- For example,
*appdatalocal*
is now%LOCALAPPDATA%
in a Windows configuration. - GBM also uses some custom environment variables, such as
%USERDOCUMENTS%
and%COMMONDOCUMENTS%
. These are needed for compatability and to handle some limitations with how GBM interacts with 7-Zip.
- For example,
- GBM now uses the XDG specification for game configurations in Linux. (Thanks basxto!)
- For example,
*appdatalocal*
is now${XDG_DATA_HOME:-~/.local/share}
in a Linux configuration.
- For example,
- Custom Path Variables have changed. For example,
*Steam User Data*
will now be%Steam User Data%
.- They will appear this way in Windows and Linux.
- GBM will no longer allows the creation of variables using reserved names, such as APPDATA.
- Your configurations will be automatically updated to these new formats when upgrading to v1.1.5.
- These changes will break game list compatability with other versions of GBM. Archived lists are available at http://mikemaximus.github.io/gbm-web/archive.html for those that wish to stay on an older version.
- Added a new setting, "Show resolved save paths in Game Manager".
- This new setting is enabled by default.
- When enabled, GBM will display resolved save paths in the Game Manager. This is how GBM displayed paths prior to v1.1.5.
- When disabled, GBM will display save paths with their variables when applicable.
- Added a tooltip to applicable "Path" fields on the Game Manager.
- This tooltip either displays either a resolved or unresolved path.
- The behaviour is toggled by the "Show resolved save paths" setting.
- Added "Import Backup Files" feature to the Game Manager.
- This feature allows you to import one or more backup files for a specific game configuration.
- This is useful if you lost your GBM database(s), but not the backup files. It also can be used to easily move compatible saved game backups between Windows and Linux.
- GBM cannot verify that the backups being imported are compatible with the current configuration. This is up to the user!
- This feature will be expanded and refined in future releases.
Linux:
- Fixed an issue that prevented Wine / Proton games from being detected in some cases.
- GBM can now use any Windows configuration to detect and backup games running in Wine / Proton.
- An absolute Windows save path, such "%APPDATA%\Game\Saved Games" will be automatically converted to the proper path within the detected Wine prefix.
- The converted path will be saved to the configuration once game has been detected at least once.
- You cannot restore a backup using an absolute Windows path. The game needs to be detected at least once so the correct save path can be determined.
- This feature should be considered "Beta" and may not work in all scenarios. Please report any issues you may encounter!
Website:
- Search features have been added to the Official Game Lists (Thanks basxto!)
- Includes advanced features such as searching by tag and excludes.
- Tags are now clickable for automatic searching of similar games.
- Searches are linkable.
- You can now link directly to a single configuration using the new link icon.
- Configurations intelligently collapse or uncollapse based on search results.
The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html